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When Disco Elysium was released in 2019, it began collecting awards. The game won awards at The Game Awards, DICE, GDC and BAFTA. Despite the success of the role-playing game, the desire ZA / UM is always developing more for Disco Elysium. That does not mean Disco Elysium, which was released two years ago, was an unfinished game; rather, ZA / UM had not yet seen the success needed to fund everything else the designers wanted to build.
“The latest edition was very much the plan from the start, ”lead author Helen Hindpere told Polygon, referring to the upcoming, expanded release of the detective game. “In many ways this is Disco Elysium we dreamed of launching when we started development in 201
Disco Elysium is not your traditional role-playing video game. It is akin to pen-and-paper role-playing games, without a fight; decisions are made through dialogue and skills checks. Players take on the role of a detective who has no memory of his past, but who has been spearheaded by a murder mystery. The mystery itself is almost secondary to the player’s choice in the story; You can decide what kind of person you are, and these decisions send the detective and his personal policy one of four main paths: communism, fascism, moralism or ultra-liberalism.
Disco Elysium: The Final Cut, scheduled for release in March, is still that game, but with “more beauty, more freedom, more things to do,” Hindpere said. After all, she continued, there is “always more room for virtue in the code.”
With the success of Disco Elysium, ZA / UM was able to set more into Disco Elysium: The Final Cut: new stories, characters and scenes, plus a full English-language voiceover. The latest edition will be available on PlayStation 4, PlayStation 5, and as a free upgrade for existing players on Windows PC. (It’s coming to Nintendo Switch and Xbox Series X later this year.)
Play as Minecraft, Overwatch, and Stardew Valley are never really finished. It’s something that makes games unique – people do not expect them to be quite finished when they are released; there is always something that can be patched in.
“We do not listen to a Beethoven symphony and say ‘Need more flugelhorn’,” Hindpere said. (Although Beethoven may have felt that way!) “I think it’s because games are just bigger in the promise they make. It’s a clean thing. The human ear can only hear so many notes in 40 minutes, but all senses over four days? We can perfect the experience of the coming rich. ”
She continued: “The expandability of games, especially RPGs, testifies to how great an art form they are. People are still completing Fallout: New Vegas to this day! “
More to say
To The latest edition, ZA / UM focused its efforts on a few different areas: recording voice overs for the entire game (1.2 million words, Hindpere said) and expanding the scope of its policy choices, both of which were requests from Disco Elysium fans.
“Before I launched Elysium“I always thought” listening to our fans “was just lip service,” said Hindpere. “You should not listen to anyone, especially with an uncompromising story like ours. But it turns out that there is also wisdom in the masses. One million people come through your game want have smart things to say about it. Most some of it is still hot rubbish – but some of it is pretty smart. ”
Hindpere said some people criticized Disco Elysiumpolitical choices that they do not “mean enough” in the game. ZA / UM picked through this type of criticism and analyzed what the players really got. The team asked itself, what does it mean for your policy to “matter” in an RPG?
“Disco Elysium is a politically realistic game, Hindpere said. “A drunk policeman will not start the world revolution. The kind of “I choose which side to win” power fantasy would never be a part of Disco Elysium. But we had planned extra content – political content that we could not get into in the original release. ”
IN The latest editionEach major ideology will have its own exclusive line of mission, called the Political Vision Quests, to follow – something to explore, even if it is heading for failure.
The new content is tailored to each ideology, different from a “more classic expansion area that is equally accessible to all buildings,” according to Hindpere. That’s what it does Disco Elysium unique; It is ridiculous and outlandish in its tone, while still telling an important and political story. The character, and what the players do with him, is where conflict is created, with everything that revolves around player choice – what they should be.
Voices the world
Disco Elysium builds a complex world around the central character. It changes based on player selection. The game’s world is illustrated through a series of non-playable characters, but when it was first released, it was not fully stated. There was a lot of voice acting, but not almost the whole game. ZA / UM undertook an enormous challenge in expressing the whole Disco Elysium to The latest edition, and it is something that will pay off for all players. (Especially console, which does not have to rely only on reading large sections of text.)
To put these voices in the game, ZA / UM internally looked for a voice actor, something large RPG game studios tend to outsource this task, Hindpere said.
“The number of lines is just too big, I guess,” she explained. “With us, the play must come from the same place the rest of the game comes from. Our ambition, our risk. “Jim Ashilevi, a classically trained theater director, was given the task of working, and went with the writer Cash de Cuir and the original voice actor Mikee Goodman.
“The characters of Disco Elysium are all real people to us, ”said Hindpere. “We wrote them in sincere belief that they really exist. That they have souls who demand dignity. This means that we absolutely could not make heavy-in-the-cheek video games VO. We did not have it to fall back on. ”
Revachol, where Disco Elysium is set, is “a world capital,” she said. “Broken and busted, but still – it represents in its own way the whole world. The people of Revachol need to sound like they come from a myriad of different cultural backgrounds. Essentially, this means many accents. ”
The focus was on creating a world that came alive with the different voices. “In this voice tag, quivering birds, a crazy dawn of chorus,” Hindpere said. “It’s beautiful.”