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Diablo II: Resurrected lets you import your 20 year old savegames



Blizzard was not kidding when it told it Polygon that the new remastered Diablo II would be true to the original. You will even be able to pick up where you left off with your 20 year old savegames, IGN Middle East reports.

“Yes! Yes, keep them!” Producer Matthew Cederquist told reporters, calling the team “the best feature ever.”

As a lost player myself, the very idea is to give me chills – dangerous, the ones I imagine are similar to what Gollum felt in Lord of the Rings when he decided to pull The One Ring off his brother̵

7;s strangled corpse. I thought I could safely leave this game, but no. It seems that I may soon have to track down an old friend.

For the rest of the original game’s fanbase, however, this can be incredible news: players like me spent large amounts of time painting Diablo IIare bosses and levels of dust looking for unique items, not to mention selling them online and trading them in a game that was not really designed for that kind of thing. (A special rare item, Stone of Jordan, was actually used as a temporary form of currency.)

Now all this progress is theoretically yours instead of having to start from scratch, and it can even be portable as well: theoretically, the game’s cross-saving capabilities over PC and console mean you can even upload AND store it on a Nintendo Switch.

Blizzard told our sister site Polygon that remaster in the first place is the original game, so it’s not so surprising that original saves still work:

This is not a remake, ”Fergusson said. “We do not reverse it; we do not rebuild it and try to make it look and sound like[[[[Diablo 2]. This is [[[[Diablo 2]. […] It is there, below the surface. The whole simulation, the engine of this game, the lifeblood of this game, is[[[[Diablo 2]just below. So there is a toggle switch, an older toggle, that when you press the button, you will see behind the curtains, and it is Diablo 2 in 2D sprites that run right there, and you can play like you played 20 years ago. “

“[W]e kind of pushed it in and it worked! Told the team IGN Middle East.




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