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Despite its rough patches, Fallout 76 beta was full of good stories

Fallout 76 beta was packed yesterday, which means we will not be able to play it again until 1

4 November. I played in 25 hours Fallout 76 the last two weeks, most solo, but some with a friend and several times with strangers I met in the game. I have hunted bounties and been chased myself. I have done assignments and events and a lot to explore and make.

I'm far from having any kind of judgment, but here are my three big takeaways from my time with beta.

Fallout 76 is full of stories, even without human NPCs

While exploring a desolate area in the north, I came across a small broken house. The inside was a work terminal with a few short entries such as the unsettled business of the homeowner, his young son, and the son's robot nanny. What followed was a pagequest lasting most of an hour. I was able to track down the nanny who asked me to find out what happened to the son who passed by before the war, which led me to a survey to find clues that involved many places and other characters, their motivations and what Eventually, each of them happened.

Often these stories are on a small scale, but they are still satisfactory to race.

Fallout 76 is full of stories like this. They take you with you and distract yourself from what activity you were in the middle of, and often you can approach you in different ways: this one offered an optional design-based solution to reveal a clue and while my terminal hacking skills were too low to break one space through the doors, I was able to find a secret entrance by snooping around). Often these stories are on a small scale – we are talking about finding out what happened to a single person in a world where countless millions have died – but they are still satisfying to race, often more than bigger, higher and more ; important "(and more violent) missions.

I definitely miss the type of interaction that comes in singleplayer Fallout games where you can choose how to respond to NPCs and affect others with charisma checks or bribes or role games what type of characters you is through the things you say to other characters. It is honestly difficult at times not to imagine how much more depth can be added to Fallout 76's mission if we were allowed to really interact with other NPCs.

But that does not mean that the missions and the stories do not work in Fallout 76. They are just a bit different, and there are stories, many of them everywhere, if you dig around and see. There are no AI people, but friendly robots are a complete pleasure to meet , and while I'm not a big fan of the most exaggerated holotape voice act, I love to sneak into the details of someone's lives using their personal terminals. Most of the quests I've found this way have been giving nde (and not just in the material sense). I can not wait to unearth more.

You can play alone while playing with others

I joined Jarred for a few hours in the beta. We played and explored and fought side by side at times, driving each other to do our own things at times. When we were to find something interesting, we would let each other know about the microphone (OK, sometimes I would just swear or mumble and he would ask what happened) and we would join again on a quick trip.

Another time I hunted a stranger with a bounty (one of my favorite pleasures) and while he and I were dealing with gunfire, we came to talk about near-income tax. He said that bounty was a team from last beta and while he did not mind losing his jaws, he had a lot of rubbish he wanted to save. Then I poured my gun and swore to protect him from any other players who could prove his bounty (no one did), we visited his base so he could save his trash and then he asked to kill him to remove bounty so he could come back to play without fear of killing. We played together for a while, but eventually they went again for themselves.

This is all to say that Fallout 76 feels like a good hangout game. You can collaborate and cope with things like a duo or group, but it's also incredibly easy and natural to blow yourself while still technically part of a team. My biggest concern for an online Fallout game was that I'm not much of a multiplayer guy, and while I've sold most of the beta, having always been fun working with a friend or a stranger and I allowed myself to wander

The PC version needs a lot of work, it can never get

Much of our focus during the beta was to see how the PC version performed and there are some obvious shortcomings we've already covered , but which bear repeats. We miss all kinds of completely custom PC options, such as not turning off motion sharpness or adjusting depth of field, plus a lock on FOV and a fps cap. Bethesda begins to address some, not all of these issues, saying that it will add extremely broad support and push-to-talk and "look at" add text chat.

Menu navigation is also pretty terrible on the PC with a keyboard – some menus do you want to browse with Q and E, some with Z and C, you can open the map with M, but turn Escape too brings up instead of the options (which requires another keystroke of Z), some menus you use Escape to close and others you use Tab … it's just a true inconsistent, unintuitive mess, quite honest, and not all keystrokes can reach

At Reddit, Bethesda said the goal is to create "a consistent experience no matter what platform you're on," but the reason we love PC games is all the flexibility and options that give us. Many of these options are currently not present in Fallout 76. While it will no doubt be a big Day 1 update, many of the issues we hope to see will not come until Fallout 76 launches, and some uncapped fps, can never come whatsoever.

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