Dungeons and dragons is undergoes a popularity boom unlike anything that existed in the past. More and more people are taking up the game – and even more have made it their own type of show, like “Actual Play” genre of streamed campaigns has shot to his own type of transmedia boom. So it is natural that made behind the game has moved to accommodate this new type D&D storytelling more and more within the rules.
“The short answer is yes, it affects us like all types D&D play affects us, ”Jeremy Crawford, D&D‘s main rules designer, told the press in a recent event for reveals the latest source books to Dungeons and dragonsfifth edition. “So we know D&D is a large tent. We’ve talked about this again, goes back to D&D Next process [the playtesting experience that helped create Fifth Edition] that not only people of many kinds play in D&D, but also people with many tastes play D&D. We know that some people really love heavy improvisational role-playing games and other things D&D players, for them it’s all about the tactical nuances of D&D battle, and everything in between. We are interested in supporting traditional table games, but also what types D&D experiences people have in streams. ”
Streamed TTRPG Content –whether it is with D&D set of rules or others, whether broadcast on platforms such as YouTube and Twitch or released in audio formats – has become one of the most popular ways for people to explore role-playing games as a genre for storytelling and entertainment media. But it’s also common for both players and supervisors to be able to tell big, sweeping stories over smaller, modular pieces, something Crawford says D&D the team has begun to consider designing their own official experiences. “One of the things that has been on our minds for several years now, as a result of the popularity of streamed games actually combined with the tidal wave of new people coming to D&D, is the need to have bite-size adventure content, ”Crawford continued. “So you will notice it around the time we came out with Essentials Kit and then continued with much of our adventure content – even when it’s a big epic campaign, as last year Rime of the Frostmaiden–they are much easier to divide into digestible segments there … if DM only wants to read part of this big book, or just run one of these small missions, we make it easier to do. Not just to make things less strenuous for a brand new Dungeon Master, and with new player groups coming D&D for the first time, but also because of the game format, streamed games are also better suited.
“We know streamed games, too the exception of maybe Critical role, tend to be shorter than many [traditional] table games. You know, in the old days and even today, many people’s table games [sessions] can vary between three and four hours, although we do see the average length go down – most streamed games are often sometimes as short as two hours or even 90 minutes. ”
But the shorter game session length is not just to accommodate people who send their games to an audience. It is also part of a continuous recognition from D&D teams that many of the players have either grown up with TTRPGs, or come to the genre as adults – adults who can not necessarily commit regular, massive time blocks to an ongoing game campaign. “We know that people with busy lives often want it D&D in life, but do not have time to have it … I remember as a child, every week my friends and I like our four plus hour session. Many people do not have much time to commit, but they still want that taste of D&D with his friends and family every week or several times a month, ”Crawford concluded. “And so the more bite-sized we can make things, the easier we can make it so you can take another epic adventure like Rime of the Frostmaiden, or now The Wild Beyond the Witchlightthe more likely people are going to feel like “OK, even though I’ve had a busy week, I can still get a little D&D in there with my friends and family. ‘It has again been a very conscious choice on our part, not only because of what we observe in streams, but again to make it much easier for the brand new DM to get their feet wet in the fantastic pool of D&D. ”
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