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Cyberpunk 2077 preview on Gamescom, and the game sounds amazing



Highly Expected: Cyberpunk 2077 has been on the mind of players since it was first revealed in 2013, but it was not until the game revealed on the E3 2018 that the hype machine really kicked into equipment. While no public games have been shown so far, CD Project Red has treated journalists and chosen industry-influenced to 50 minute private demonstrations of the game and it sounds amazing.

Polish game development studio CD Project Red (CDPR) has been working on its highly anticipated futuristic title, Cyberpunk 2077, for a while now. The worldwide RPG was held almost completely underpinned since the first cinematic teaser debuted in 2013, but the silence was finally destroyed on E3 201

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While the audience was only shown a short (but intense) follower that contained "in-line" recordings , the press and selected YouTube personalities were invited to a 50-minute back-door presentation at the conference. Most individuals who were invited to see the private demo were blown away, and now it seems that the story repeats this week in Germany's Gamescom event.

CDPR has again chosen to show Cyberpunk 2077 to a new journalist and influence on the event, and the reception has been as positive as it was on E3.

Although we do not want to sum up the demo as a whole here, we'll review some exciting game items that were revealed.

Firstly, if you were not aware, Cyberpunk 2077 will contain a punctuation system. Players can choose between male and female avatars, choose their starting attributes, adjust body type and overall appearance, and even choose their story and personality through a "lifestyle" system.

Visually speaking, Cyberpunk 2077 has impressed even the most cynical game journalists out there. Demo viewers unequivocally agree that the world is ousting a nostalgic retro-futuristic 80's aesthetics, while having impressive new technology and tough corporate skyscrapers.

Flying vehicles, called "Aerodynes", speed overhead while the player walks around the dense streets.

The game's RPG systems are equally impressive. Unlike Witcher 3, who are limited players to perks and equipment, in Cyberpunk 2077, players will have access to benefits, attributes, skills and attire, all of which affect gaming in different ways.

For example, "Long Gun" skill will determine how effective you are with rifles and snipers, while the unique Cool attribute will decide how the world's inhabitants treat you.

As far as Cyberpunk 2077's combat system is concerned, the pace of meetings will vary quite a bit depending on the player's chosen game style.

In true "immersive sim" fashion, meetings can be approached in a variety of ways. You can sneak in through valves and knock people out, hack into wall panels to overload them and kill nearby enemies, or just go to the weapons flaming.

Even within these pretty distinctive playstars there are underplay styles. For example, a Rambo-style character can choose to go for close combat tactics, using magnetic force fields to divert bullets while freaking out enemies with a katana, or they can use homing "smart guns" and bullet ricochets to send their enemies.

Of course, not all situations must end in battle. In true CDPR fashion, Cyberpunk 2077 will let the players speak out of quite a few meetings.

In the demo, the player became advanced through a significant part of the main mission without shooting a single shot using his wits and a silver tongue. There may be consequences for going this route, but it seems possible to play as a pacifist in many situations.

"Cyberware" and magnifications are another big part of the Cyberpunk 2077 experience, just as they were in the game's Pen and Paper RPG source material (Cyberpunk 2020).

Throughout the game, players will be able to visit "Ripper Docs", which has the equipment and medical skills to install body changes on "V", the most important character.

These modifications will vary from optical implants that allow you to see enemies through the wrist implants cover that increases weapon stability, both shown in the demo. Some pieces of Cyberware will be mandatory for the purpose of history, while others will be available to the player as apparent will.

If all this sounds like a cup of tea and you're eager to get your hands on the game, I'm afraid we'll have to disappoint you. CDPR has not even shown the public gameplay of Cyberpunk 2077 yet, much less announced an official release date.

However, given how much the company has shared information about their game in recent months, we will probably see the first releases of the game before the turn of the year, or on the E3 2019.


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