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Home / Technology / Cyberpunk 2077 1.2 Update console comparison videos Highlight performance improvements, light changes and more

Cyberpunk 2077 1.2 Update console comparison videos Highlight performance improvements, light changes and more



The Cyberpunk 2077 1.2 update introduced, along with many bug fixes, some performance and visual changes to consoles.

New comparison videos put together by ElAnalistaDeBits highlight the changes made by the new update on both PlayStation and Xbox consoles. For PlayStation consoles, the new update brought a higher number of NPCs to PlayStation 5, improved performance and changes in lighting.

Cyberpunk 2077 1.2 Update is live; Ray Tracing enabled on AMD GPUs

– There are no changes in the resolution. The PS5 version still has a single screen mode (1224p at 60 fps).

– The PS5 level of npcs seems to have increased a bit, but still below series X in this regard. On PS4 / Pro, the amount is still low.

– Performance has improved slightly. We are back to the average FPS we had before update 1.1.

– Tested textures have not changed the quality. Some lyrics on PS4 are still unreadable.

– Shadows now appear to be more blurred. I’m not sure if they’ve lost the resolution. On the PS5, they are still of inferior quality with respect to the Xbox series.

– Some shadows are cut in the distance (18:03). This change applies to all versions. However, occlusion of the environment has also improved (18:48)

– The lighting for some interiors has been modified. At the shooting site we can see how the windows are covered (13:52). This change does not appear to affect performance.

– As a personal opinion, after testing Cyberpunk 2077 49 times on 7 different platforms, I think the PS4 / PS4 Pro versions will no longer undergo noticeable changes in terms of performance or graphics quality. In the case of the PS5, we will also not see any changes until the Nextgen update specific to this platform and the Xbox series is released.

The Cyberpunk 2077 1.2 update on Xbox consoles provided improved performance on the Xbox One, a new fog effect, and the same light changes seen in the PlayStation versions.

– There are no changes in the resolution. The Series X version is still the only version with two display modes.

– Performance has improved somewhat on Xbox One, but is still insufficient. In the rest of the versions it remains the same.

– Tested textures have not changed the quality. Some texts on Xbox One are still unreadable.

– Some shadows are cut in the distance (06:47). This change applies to all versions. However, occlusion of the environment has also improved (20:39)

– A fog effect (pollution?) Has also been added in some areas. Series S is the only version that has not received this change.

– The lighting for some interiors has been modified. At the shooting site we can see how the windows are covered (09:26). This change does not appear to affect performance.

– As a personal opinion, after testing Cyberpunk 2077 49 times on 7 different platforms, I think that the ONE / ONEX versions will no longer suffer noticeable changes in terms of performance or graphic quality. As for the Xbox Series S | X, we will also not see any changes until the Nextgen update specific to this platform and PS5 is released.

Cyberpunk 2077 is now available on PC, PlayStation 4, Xbox One and Google Stadium. The game will hit PlayStation 5, Xbox Series X and Xbox Series S later this year.




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