Just a day after releasing the new battle's royal fashion for Counter-Strike: Global Offensive, Valve has dropped an update that solves a few important issues that cropped up with the December 6 update.
After much speculation, Valve dropped a bomb on the CS: GO community in the form of a huge December 6 update that not only introduced the new battle royal fashion, Danger Zone, but also made the game free-to-play.
Along with that update, though, a few issues popped up that needed immediate addressing, which led to the December 7 update to clean things up a bit.
While the patch is not very long, it nevertheless was important for Valve to get ahead of some of these issues as soon as they could.
One of the most important issues addressed centers around bullet penetration, as it was found that it was behaving as it should. Deze update fixes en regressie dat was gebeurd, waardoor gunplay te krijgen terug naar normaal.
For non-hazard zone players, the molotov received a small adjustment to fix a problem that caused it to not detect in mid-air in other game modes.
In addition to these fixes, Valve included a number of other minor UI adjustments for Danger Zone and fix crashing on Intel GPUs.
You can find the full patch notes for the December 7 update below:
– Fixed client crash on startup on Intel GPUs.
– New users now default to Borderless Windowed mode.
[ GAMEPLAY ]
– Fixed self-boost movement regression.
– Fixed players not respected on round restart if they were in the middle of jumping
– Fixed bullet penetration damage regression.
– Fixed molotov not detonating in mid air in non DZ modes.
[ CS:GODZ ]
– The winner of
– In duo and trio matches teammates are now notified with an onscreen alert if one of them dies.
– Adjusted-and added volume slider for-winner music.
– Recent Teammates now sho ws teammates from Danger Zone matches.
– Players searching count now shows the correct number of people searching for Danger Zone matches.