Crusader Kings III, a game altogether about buttons and menus and probably the latest you would ever expect to make the leap from PC to consoles doing just that, with a version announced earlier today for the Xbox Series X | S and PS5.
Your reaction to this news may be laughter as the headline at the top, or perhaps fear of what this might look like, but there is actually precedence for this, and quite promising precedence for it.
To begin with in 2019, Paradox released another of its games, intergalactic 4X Stellaris, on the console, and that was fine. Given Stellaris is not as complicated as Crusader kings, but still it shows that Paradox knows a thing or two about switching keyboards and mice for controllers.
Next up is Civilization VI’s console release, also in 2019, which I said was “good” because even if it had issues with things like game speed, people would actually have been worried about the port – namely how the interface would work –was nothing to worry about.
And finally, remember that while Crusader Kings III lost none of the depth and complexity by moving on from II, it cleaned up the interface, and therefore it became much easier to navigate the menus and prioritize the items, which means that it should also be much easier to scroll through them with a controller.
The game’s console trailer below shows some of it in action; While some menu screens will work just as they did on the PC, other systems make some changes that are better suited for a controller, such as using radial dials or pressing the face buttons to reveal more information about something that is current on the screen. The PS5 version will even get some haptic feedback related to the game’s stress systems, while Xbox users “will be able to quickly switch between games and consult a YouTube tutorial on how to stop a peasant uprising”.
As CivilizationBut taming a sprawling interface is only half the battle, and it remains to be seen how well these consoles can handle the rest of Crusader kings experience, including performance. However, limiting the release to next generation systems is a promising start, and I guess we will all find out together when the game is out when it’s out (sorry, no release date yet).