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CD Projekt Red changes how it makes games after the disastrous Cyberpunk 2077 launch



Polish game studio CD Projekt Red announced a comprehensive restructuring plan on Tuesday, just months after the disastrous launch of the much-hyped title Cyberpunk 2077. One of the main goals of the new plan brings “a change in the way [the studio] developing video games, ”according to a press release. The changes mean that CD Projekt Red can work with “several AAA games and expansions in parallel” from 2022.

Cyberpunk 2077 launched in December after years of sprell; the first teaser trailer for the game was released in January 2013. And after the huge success of CD Project Red The Witcher 3Expectations were sky high for the studio̵

7;s cyberpunk RPG, especially after the sparkling and action-packed trailers that were shown in the months leading up to the game’s launch.

But the game, released after several delays and a reported six-day work week for developers before launch, was full of bugs and performance issues when it was finally available, especially on older consoles. The performance was poor enough for Sony to take the extraordinary step of removing Cyberpunk 2077 from PlayStation Store and offers a refund. (More than 100 days later, Cyberpunk 2077 have still not returned to the store.)

In the months since its launch, CD Projekt Red has released many hotfixes, updates, and even hotfixes for the updates in an effort to support Cyberpunk 2077s problems and make it go as it should. (Just yesterday, the studio released an update with hundreds of fixes, though there still seem to be some funny bugs.) Many of the plans announced on Tuesday appear to be in service to prevent a new high-profile failure.

A big change is that CD Projekt Red plans to change how the proprietary REDengine game engine is developed, which can improve the performance of future games. “The studio’s REDengine technology will be improved and centralized, while the reorganization of Studio as a set of interdisciplinary, flexible teams will change the way games are developed and make the approach more proactive,” said CD Projekt Red. Theoretically, these changes could prevent problems in future games where games run much worse on older consoles, as many experienced with Cyberpunk 2077.

Individual players “will remain our priority,” said Michał Nowakowski, the studio’s SVP for Business Development, in a statement, and you can expect to see more of Cyberpunk and The Witcher. “We also perceive the enormous potential of both The Witcher and Cyberpunk, and we want to expand the reach to include new areas, media and content types, ”said Nowakowski.

Despite the focus on single player, CD Project Red plans to expand the game’s online features, although the studio was not specific about what those features might be. These online features will gradually be rolled out to CD Project Red games, the studio said.

And perhaps to acknowledge that the years-long campaign for Cyberpunk 2077 may have struck back, CD Project Red is committed to changing the way it markets its future games. “Future marketing campaigns will be much shorter, with promotional content being released closer to the actual release of the given game, and presenting the operation on all supported hardware platforms,” ​​said CD Project Red. The company also undertakes to publish a new roadmap every year.

The studio is also committed to improving working conditions for employees. “CD Projekt will remain an inclusive and diverse workplace; however, we also want to emphasize the well-being of our employees and give them professional and personal development opportunities, ”said studio manager Adam Badowski in a statement. CD Projekt Red did not provide further information on what changes will be made.


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