There is something to say for long-lasting developers, franchises and games that have grown a dedicated base of players and fans. Undoubtedly, Call of Duty is such a series, and even within the franchise, people tend to have their favorite of the three developers who work cyclically on annual iterations. When Treyarch revealed Call of Duty: Black Ops 4 it came as a huge shock to many people that the game would not contain a campaign. To an outside spectator, it seems that a whole third of the game was cut off, but in practice it's far from the game. This may be the most full Call of Duty experience yet.
Black Ops 4 appeals to the dedicated Call of Duty players. It appeals to the dedicated Black Ops players. While Treyarch's campaigns have usually been good, there was always a part of the game that seemed offset by the rest. Black Ops 4 embraces when the vast majority of players love Call of Duty : fast-paced multiplayer games, a comprehensive Zombies offer, and yes it's another story.
] The one who collects the "story" with the "campaign" and thinks that Black Ops 4 is just a soldier murder party, apparently, has not been able to keep track of the modern time of play. Play as Overwatch Destiny 2 and others have changed the way the industry is thinking of delivering a story that players can not just connect but keep interacting with. There is a lot of history built into the specialists you want to play as well as the various multiplayer cards you want to compete on. It can not be a traditional start-to-finish story, but there are many cutscenes to be unlocked through specialist assignments, and other small details that connect the story to previous listings. Black Ops 4 earns Black Ops title.
Call of Duty has increasingly become a multitude of gameplay offerings, which adds something to everyone. Despite the removal of a traditional single player campaign, Black Ops 4 is still a massive package with a full and complete multiplayer, three Zombies campaigns out of the box and for the first time in the series brand new battle royale mode Blackout.
Multiplayer – Tactical Gunplay
The refinement of this series of booklets has been the main task of Treyarch to develop Call of Duty game. Black Ops 4 takes many lessons and gives players some of the tightest multiplayer actions. It removed previous developments that did not work – such as boost hopping – and embraces the run-and-gun game that the series is best known for. Black Ops III was criticized by many to go for the over-top, with too much focus on acrobatics, wall running and increased jumps around the map. This year, Treyarch raised it and eliminates jumping and wall-running, but holds the fast and fluid competitive multiplayer game that they are known for.
Specialists are coming back from Black Ops III this time with clearer roles in the team. Treyarch is not about to fall into the hero shooter though. Black Ops 4 is primarily about gunplay, but specialist capabilities create a fascinating new facet to explore in the game. They give an opportunity to be much more tactical and open up the multiplayer experience to people who may not be so keen to just increase their death / death ratio. In fact, there is quite a lot of synergy between capabilities, which leads to more opportunities for all types of players. Do you want to play the role of healer or support in Call of Duty ? Now there are a few effective specialists for it. You must also manually regenerate your health when injured, leading to much more interesting moments on the battlefield. It takes a bit of getting used to at the beginning, but is really well suited to the increased tactical design they are targeting.
Treyarch talked about the specialists to make the most of their unique abilities, including a host of training missions. You not only learn how to make the most of each character's ability, but also how to counteract them if you meet them in the field. These specializations will unlock locks, dossiers and other historical sites that connect Black Ops 4 to the rest of the Black Ops universe (it takes place between the events of Black Ops 2 and 3) and through this story, they make the character choices and play multiplayer have a little more weight and importance. It starts to lean more in line with Overwatch from a lore perspective, enabling you to connect to the characters you use in multiplayer matches.
Instead of having to focus on a campaign, the enemy AI and build, balance and adjust the levels, Treyarch was able to retrieve much more in multiplayer. As a result, its tactical design all the way down to the smallest details. This is still Call of Duty that you love, and I would argue that it is Treyarch as its best.
Zombies – Three times
Zombies have become a Call of Duty pin in recent years, with each developer starting to put his own turn on mode, but Treyarch is the studio that started for 10 years since. Perhaps in order to ease the battle of eliminating the singleplayer campaign, Treyarch launches the biggest zombie offer as Call of Duty has ever seen. A total of three campaigns are available out of the box-IX, The Condemned Travel and Blood of the Dead.
Each has a completely different experience, while they all feel coherent and to which they belong under the same Zombies Umbrella. IX (Roman numeral "Nine") and Voyage of Despair are new stories with four characters, Scarlett Rhodes, Diego Necalli, Bruno Delacroix and Stanton Shaw. It has not been present within Zombies' campaigns before. Banter and dialogue are somewhat more humorous and macabre, more in line with the Shadows of Evil from Black Ops III . IX takes these heroes through time to a gladiatorial arena. There they will fight against zombie hordes, muttered masters, and even undead tigers, oh my. Voyage of Despair puts the same characters on the Titanic just as it affects the glacier. They must search for a mysterious artifact before the dead ship's rotting passengers devour them.
Blood of the Dead is a resurgence of Mob of the Dead, a classic Zombies map from Black Ops II . Instead of the original map, the Blood of the Dead Aether story continues with favorite characters that started everything. Blood of the Dead feels much more like a throwback, with a classic design and feel that rings back to the early days of Call of Duty Zombies. It's really scary, with some scary and strained moments and a big dark story unfolding as players, exploring the Alcatraz Island.
I've never been the biggest fan of combat royal game modes, mostly because I'm not very good at them. I like a strong sense of progression, and chase the top spot just to rinse and repeat again and again, never appealed to me. The idea of a game mode where you can usually move on by hiding and skidding instead of really playing it is not exactly how I want to spend my time. That said, Blackout is a strong addition to the Black Ops 4 package that actually scratched my shell. I had fun with Blackout. I said that. And I can also start over again. Call out to Lady Lions, my four-man (well, three-man, one female) troop during the assessment event that helped show me how much fun Blackout could be with a group of equal friends.
Compared to other kind of royal experiences I've played (minus Fortnite which is in a category entirely), Blackout feels the most complete and finished. My experience with the latest game types of these military styles has usually been with games that feel like they're still in beta. Granted, most are free to play and many of them actually are still in beta – but almost once you've obviously cut corners to make the massive maps filled with 100 players actually working. Blackout bucks the trend of a solid experience carrying the sail Call of Duty quality. Visually it may be a little easier than the traditional multiplayer, but Treyarch did a much better job of scaling the experience and masking what concessions they needed to make Blackout work.
Most importantly, Blackout still feels like a Call of Duty game. It may be a huge map filled with references and recalls to former Black Ops environments, but when you participate in these firefighters with enemies, it's all Call of Duty . Although it is impossible to assess Treyarch's responsiveness over time right now, the quick changes they could make in the beta (and then for the launch of the game) that hope is high that Blackout should always be tailored to the players.
What Blackout does not currently have is some kind of meaningful progression system to connect players like other combat royal games. While I did not want to put it past Treyarch to continue to iterate on the royal idea of the match and make it its own, it's a "what you see is what you get" to offer without hunting of any kind. I would like to see the map change and develop in any of the same ways that Fortnite does. I would like to see some kind of fighting games or similar functionality, which gives players challenges, goals and rewards to be earned. If you give them something to chase, they will run. Blackout is easily the best game's royal game in its special style, but it needs something to stimulate players to stay in the long run.
There are many Treyarch level secrets for players to discover themselves, including unlocking lots of fans characters to play as and zombies scattered around specific areas of the map as an additional challenge to those places. Blackout is basically a "Great Hits of Call of Duty: Black Ops " broken in a big mode and if Treyarch can continue to support it past the news, it has a real chance to be the dominant force Within
When you agree that the campaign is over, you will realize that Call of Duty: Black Ops 4 is a game made specifically for the fans. After leaving a traditional single player campaign behind, Treyarch has made it possible to focus its efforts on an even better multiplayer experience, a more comprehensive Zombies offer, and a whole new game mode for Call of Duty fans to enjoy . It takes exactly what people love about the series and continue to fine-tune the things they do best. This is Call of Duty to which Treyarch is known. The story is still there, interlaced with lore about the multiplayer specialists, but this drastic shift for the series has given Treyarch the opportunity to pick up far more resources in the parts of their game that keep the fans back. Black Ops 4 may be missing a campaign, but it still feels like the most robust series ever been.
Call of Duty: Black Ops 4 review copy provided by publisher. Version 1.02 reported on a standard PS4. Reviewer also participated in a Black Ops 4-tour event with travel and accommodation provided by Activision. Event used a PS4 Pro for the review. For more information about scoring, please read our review policy.