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CAIR asks Sony, Microsoft, Valve to ban Six Days in Fallujah



The United States’ largest Muslim law firm has urged Microsoft, Sony and Valve to dilute the forthcoming Six days in Fallujah, a first-person shooter who recreates the US military’s offensive in the Iraqi city almost 17 years ago.

In a statement released Wednesday, the Council on American-Islamic Relations called Six days in Fallujah an “Arab assassination simulator” that “glorifies violence that killed over 800 Iraqi civilians, justifies the illegal invasion of Iraq, and amplifies Islamophobic narratives.”

Six days in Fallujah is set in November 2004, at the height of the second battle to recapture the city from rebel forces. The game was originally proposed in 2009 by Atomic Games, which was to be published by Konami, but immediate and widespread condemnation of the work led Konami to create the project.

Atomic went bankrupt in 201

1, but the studio’s former president, Peter Tamte, reconstructed the project under a new publisher, Victura, created in 2016. Victura in February announced that Highwire Games was evolving Six days in Fallujah, which will be launched later this year.

CAIR’s statement is remarkable in that Victura has not announced a release window or even all the platforms on which it intends to publish Six days in Fallujah. The company said it has planned versions for PC and unspecified consoles.

Polygon has contacted representatives of Victura, Sony, Microsoft, Steam marketplace owner Valve and the Entertainment Software Association for comment and further comment on CAIR’s statement.

CAIR continued to express broader concerns about the treatment of Muslims in video games. “The gaming industry must stop dehumanizing Muslims,” ​​said Huzaifa Shahbaz, CAIR’s research and spokesman coordinator. “Video games like Six days in Fallujah serves only to glorify the violence that took the lives of hundreds of Iraqi civilians, justify the Iraq war and strengthen the anti-Muslim sentiment at a time when anti-Muslim opulence continues to threaten human lives. “

The organization also referred to the US military’s use of white phosphorus, a fuel with certain military applications that are banned under international law, and a 2019 study that concluded that children born in Iraq since the fighting have had “horrific birth defects related to it” ongoing U.S. military. presence there. This study specifically mentions the presence of thorium-234, a radioactive element left over from depleted uranium used in some American ammunition.

In an interview with Polygon in February, Tamte said players were off Six days in Fallujah would not get away from the game “confused about the cost [of war]”But did not say that it would specifically address some of the ongoing problems associated with the 2004 operations.

“Maybe playing the game will make them curious, and they will learn more about all the things that have happened in Fallujah since the match in 2004, and that will lead them to their own conclusions from doing the investigation,” Tamte said. “But right now, just ignoring the battle will not make them think of all its consequences.”

The second battle of Fallujah took place from November 7 to December 23, 2004. It was an attempt by US forces to recapture the city from rebel forces under terrorist leader Abu Musab al-Zarqawi. Ninety-five American soldiers were killed; 1,200 to 1,500 rebels were killed, and the International Committee of the Red Cross estimated that 800 Iraqi civilians had died in the fighting. Most of these losses occurred during the first week of the operation, when the video game was set up.

Tamte has said Six days in Fallujah will try to recreate the confusion, insecurity and fear American troops encountered in the operation’s house-to-house urban battle. A parallel story, built from interviews with Iraqi civilians who lived through the fighting, will follow a non-combatant father as he tries to lead his family to safety.


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