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Borderlands 3 top developers quit



Several senior developers at Gearbox Software who worked on “Borderlands 3” are leaving the company and will work on a new independent project together, Gearbox confirmed to Axios.

Why it matters: Senior producer Christopher Brock, lead mission designer Keith Schuler, and art director Scott Kester have been with the company for more than a decade. Paul Sage served as the game’s creative director, along with UX / Game Feel director Chris Strasz and main character Kevin Penrod. Everyone leaves.

  • The news of their departure was announced internally about two weeks ago, with a total of seven senior departures.
  • A source with direct knowledge tells Axios that almost all the graduate developers worked on the same project that is currently in pre-production; The gearbox has already started to change new team members.

What they say: Gearbox Entertainment founder Randy Pitchford told Axios that the group is leaving Gearbox “on the best terms.”

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  • “Before the transition, the group was part of an unannounced pre-production team, and their departure will lead to minimal disruption to our current plans,” Pitchford said.
  • The company is currently working on new projects involving Gearbox properties.
    • “The bulk of our attention at the moment is devoted to finishing”[Tiny Tina’s] Wonderlands, “he said,” which are on the field. “
  • A source told Axios that the exits represented a departure from some of the studio’s old guard, and said there was excitement in the studio that “fresh blood will now lead the project they left.”

The big picture: “Borderlands 3 “was launched in 2019; departures years after release would have given developers time to collect royalties on the game.

  • “Borderlands 3” co-author Danny Homan left Gearbox in May, after six years, to join Respawn Entertainment as a senior writer.

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