Squint just and you will notice that most named areas cut the map in Call of Duty: Black Ops 4's Blackout mode is the recreation of some of the most popular multiplayer and zombies maps from Treyarch's CoD game. Loot abundance feels just as generous as the fast moving iconic Call of Duty-like observed by our resident BR players ̵
1. Nuketown Island (B5)
The T-shaped avenue of broken homes on this island's surface on the western edge of Blackouts maps is host to many weapons and armor, so expect guaranteed proximity if you choose to land here. The island's true prize is underground: a sprawling bunkers complex that is accessible via concrete slots that dot the surface (as at the end of the southern street).
Together with the relative safety of the bunker's right-hand passenger, you only need to check ahead and behind you for enemies. There is an increased likelihood of quality equipment, such as the less expensive, gold-plated gold for weapons. Take enough time for exploration and you can often get out of the bunker as a fully-decked BR god in the early stages of a round. Be careful when leaving the island, as the northeastern and southeastern bridges are usually set by snipers.
2. Asylum (G4)
Nothing screaming, "Hi, check out the zombies we put in Blackout" like the Halloween postcard Asylum is located on the hills on the map eastwards. You are sure to wake a horde of the whining shamblers as you stumble around the two stories of the building (you can see if a place wants zombies if it has a beam of blue light that shoots from it in the distance) or brave backyard protection maze, so keep your ears sharp for the enemy's game failure after all the moons.
You can get powerful weapons from the Black Ops Zombies series here, including the Zweihander LMG and the Monkey Bomb grenade. The zombies themselves have a chance to drop medical objects and arms (the type you burn) as the almighty Ray Gun-a shot from the tough bar will down or eliminate a non-armored player. Asylum can also spawn a Mystery Box (usually on the second floor) that can assign a handful of consumer goods or gold variants.
3. Lighthouse (C7)
Either lonely on the map is fired, a former imperceptible landmark like Treyarch updated with a callout card after the beta was launched. Landing here represents a more unhurried gear-collection strategy because not many players prefer the long journey necessary to either get up to the circle or find any action further into the country. Your odds for a match after you have come down are therefore low, so the scrounging lighthouse offers a relatively relaxing early round up, make sure to rise the actual tower for a typical consistent level 3 armor spawning near the top. An ATV will often spawn near the end of the lighthouse's walkway.
4. Fracking Tower (E6)
Check your self-confidence because Fracking Tower is easily one of the busiest places in the entire map. The location just south of the city center makes it a great starting point for other nearby landmarks, and the tower area offers piles of equipment that are located within its clustered office buildings and cargo containers. The climbing tower provides a stunning view of the surrounding hills, but not long after the risk of drawing sniper fire. Measure these benefits to your skill for fast moving and pickup, as you almost always land with a company of five or more.
5. Area south of the building site (C3)
The unnamed areas sprinkled between the map's major landmarks are often gold mines to get enough equipment with little confrontation. Such a place is sixteen of modern homes just south of the construction site. Each house is a trophy of armor products and passive consumer goods, and the popular Koshka sniper rifle makes a common appearance here. If you are hunted, it is easy to melt into the trunk to the southeast or drop down to the beach to break sightlines. You also have a great position to honor travelers who travel north from Array or Nuketown Island or try to get a lucky snipe over to the construction site.
6. Control Centers West of Hydro Dam (G2)
A great place to acclimatize the first few rounds, the two major office buildings just west of the threatening Hydro Dam hosts of equipment, weapons, grenades, medicine and a small player counts because of proximity to the map edge. You'll find workforce weapons in every office's second floor, including the reliable Rampart-17 and ICR-7 rifles. As Hydro Dammen is likely to be bothered after you finish the office, try to pick over the homes on the west side. If you are looking for killing, take the southwest to the train station.