Treyarch has reduced Call of Duty: Black Ops Cold War jump-shotting.
Jump-shotting – one of the more advanced tactics of Call of Duty competitive multiplayer – is done by players to make them harder to shoot, or to make them more likely to be shot under the head and thus take less damage, while at the same time shoot them yourself. You tend to see players jump-shot around corners when they suspect an enemy is waiting for them.
Jump-shooting has always been the subject of debate in the Call of Duty community, with some saying it has no place in the series, and others saying it benefits the skills gap.
Treyarch made the change in the Black Ops Cold War movement on February 4, along with its major mid-season update without revealing the adjustment in the patch notes. It didn’t take long for the players to pick it up, though, and last night the developer confirmed the change in follow-up notes.
The patch has added a small speed penalty and jump height after landing from a jump, Treyarch said. Pre-patch, after a jump shot, you will be able to continue your movement, get up to speed fast enough to continue shooting while aiming down the sights, or even go for a new jump / push combination (bunny-jumping).
After the patch, when your feet hit the ground, you are locked in place for a short period of time, preventing you from continuing to punish while aiming down sights for the short period of time.
It’s a subtle change, but it means a significant nerve to jump-shot, and certainly makes it a more risky tactic. The video below from Call of Duty YouTuber explains how it all works:
Treyarch said it will monitor this change to see how it goes and will make further changes as needed.
Elsewhere, Black Ops Cold War Prestige Shop now has Prestige icons from previous Call of Duty games, including Prestige icons from Black Ops 3 Zombies, Black Ops 4 Zombies, and Blackout. Black Ops Cold War and Warzone are currently running a double XP weekend.