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Battlefield V does not support Nvidia's DXR on launch



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When Nvidia launched the RTX family, it did it with a promise of future radiation tracking of gaming support. The brilliant tracking service has been slow to materialize – we are now almost three months past the GPU family launch work, two months over commercial availability, and there are no supporters in freight games. This condition will probably continue for at least a little while after launch, with DICE confirming that Battlefield V will not ship with Day 1 RTX support. The update should be available within a week if the text below is accurate.

A new note from DICE states:

DirectX Raytracing (DXR) – DXR enables real-time real-time reflected real-time reflections in Battlefield V for players with NVIDIA GeForce RTX graphics cards including GeForce RTX 2070, 2080 and 2080 Ti. An early release of DXR will be available in an upcoming update, near the Battlefield V Deluxe Edition release window. EA, DICE and NVIDIA will also continue to optimize this implementation and deliver regular updates after release.

This is not necessarily a problem since the Windows October update is also required for RTX support not yet released either but the fact that RTX owners are waiting for two different companies to release necessary product updates to use features they paid premiums to use is not a good look for the GPU family.

There is no doubt that the RTX effects appear in Battlefield V and the built-in below is amazing – visuals are a leap beyond anything we've seen in shipping titles – but the most critical question about players' thoughts is whether these images should be achievable of all without an RTX 2080 Ti. The performance demos we saw in August (still our only point in the analysis) pointed to the RTX 2080 Ti, which struggles to maintain 60 FPS in 1080p. They said nothing about the expected performance of the RTX 2070 and 2080, and the rumor that refers to continued optimization after release seems to indicate that there are also performance problems on these cards.

The silence of Nvidia on this subject is deafening. It is reminiscent of the company's silence during the last part of Maxwell and early Pascal ramps, when Nvidia did not want to talk about anything related to asynchronous calculation or DirectX 12-related, and therefore not. Even at the Pascal launch event, the references to the DX12 were few and far between; Nvidia spent much more time on their new VR demos and showcases than did on DX12 or async computation. In the face of a situation where it did not have much to say about performance or a particular function, the company just did not talk about it. But the situation in that case was quite different – asynkcompute was not a function Nvidia had pumped and DX12 support was a question that each GPU provider was free to pick up as they chose. RTX and ray tracing are features that Nvidia has created and attempts to use to market a GPU family.

With a 7nm GPU update almost guaranteed for the next 12-15 months, the 2xxx RTX family is already more likely than Not to be a short-term product. AMD has already stated that Navi will be in 2019 and Nvidia is unlikely to let AMD sit on a new process hub for several months without a performance response by itself. It is possible that the company could lead with a 7nm medium and a 12nm high-end stack, but Nvidia's historical trend has been top-to-bottom updates, not partial. All this suggests that RTX may be a short-term product family initially, with a replacement cycle coming in 2019 or early 2020. It does not automatically mean that you should not buy it, but it does means that Nvidia has a relatively limited window for these chips to prove themselves in the first place. That window closes month by month and we are already two months without a single game to claim support.

Read Now: Review the RTX 2070 with the right price of $ 500. Nvidia RTX Ray Tracing is incredibly expensive in Remedy's Northlight Engine Demo, and the Nvidia RTX 2080 and RTX 2080 Ti Review: You can not polish a Turing


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