Launch in September this year, Shadow of the Tomb Raider will be one of the first games that can contain real-time raftracing, powered by Nvidia's new Turing-powered GeForce GPUs. Nvidia's RTX technology is also harvested in DICE / EA's battlefield 5 for its launch in October.
Use the combination of Nvidia's RTX and Microsoft DXR API. Nvidia showed a demonstration at his pre-Gamescom GeForce Gaming Celebration tonight with his Turing GPU, which performs real-time ray traced shadows in Lara's latest adventure and WWII bullet party, which is BF5.
And everything looks pretty impressive in the demonstrations that appear on stage, but perhaps less in the post-show recording session, pushing the new RTX 2080 Ti to its limits. The frame rates we saw show that even the ultimate hardware can fight at the highest settings.
But the difference in the quality of the shadows in the now suddenly appropriate title, the Shadow of the Tomb Raider is huge. The hard edges of the traditionally rendered shadows are immediately smoothed by RTX technology, but it does not tell the whole story.
When the characters move, when the light changes, the shadows move with them in a fluid, completely convincing way.
With Battlefield 5, however, it is about the reflections. DICE has done some magic with the Nvidia RTX / Microsoft DXR combo box, and has real-time beam tracking that makes the whole game world just a little more alive. The live demo started with the camera tight on the eyes of a soldier, and it is the reflections in these eyes of the nose game in a tank that brings the light to detail DICE goes for.
Every surface, from the painted exterior to the abandoned cars in Rotterdam's streets, to the tregarnet, to the glass route on a broken tram, offers accurate beam-beamed reflections from gameworld. It's one of the amazing effects you'll almost take for granted because sudden game graphics offer surfaces that look like they're meant to look.
It's only when you turn off the RTX settings and return to the artificial tricksy world of standard reflection rendering that you actually realize how good it looks. It will not be available for pubic beta, from September 5th, but we should get the RTX version of Battlefield 5 very close to the game's full release.
The shadow of the Tomb Raider should, however, give us proper beam-shaded shadows in time for the new RTX 2080 launch. Although good, RTX 2080 will be interesting to test.
But Tomb Raider and Battlefield are not the only RTX compatible games that come out – Metro: Exodus, one of the first poster children of the Ray Tracing platform, wants it back in when it's released next February. Assetto Corsa Competizione will also use the technology, as well as a new title called Atomic Heart. But that's not all, there are other new titles, such as Hitman 2, and games that get RTX updates, like everyone's favorite PUBG, PUBG, throughout the list of 21 games, get Nvidia RTX support.
It's just the beginning and even the RTX 2080 Ti has its work cut out to handle games at the highest settings with real-time ray tracing thrown into the mix but it's a start and gives us a glimpse into what all PC- The games of the future will look.