I know, I pledged myself to the Alliance before World of Warcraft 's latest expansion Battle for Azeroth The Battle of Azeroth ] came out, so creating a Horde character is something of a betrayal. In my defense, there are only so many world quests a gnome Warlock can do every day after hitting the 120 level cap before things start to get repetitive. It certainly does not help that the expansion is largely more of the same sort of gameplay introduced in the Legion expansion two years ago. Variety is the spice of life, you know.
And you know what goes good with spice? One hundred percent grade A beef.
Utilizing the level 110 character boost that came with the Battle for Azeroth expansion, I created a Horde character who appealed to my Alliance sensibilities. I chose a tauren, as the bull-like race always seemed less hostile than some of the other Horde races. For class, I went with Paladin, a holy warrior that was exclusive to the Alliance until 2007's Burning Crusade expansion. I named her Salisbury, because I was hungry.
My original plan was to be fun at the Horde by having Salisbury the Paladin dead in every screenshot in this post, sort of a running gag. Men jeg løp inn i et par problemer. First off, Paladins do not die, apparently. I tried to pull all the things without a care in the world, but the things were dying in droves.
Secondly, I was having too much fun to let death get in the way. The Horde side of the story is so much more interesting. We get to experience the conflict between the bloodthirsty Banshee Queen (killer of the night elves' World Tree) and the honorable Lord Saurfang, whose demeanor had players taking off their armor pre-expansion.
After the Battle for Lordaeron, before venturing to the new island nation of Zandalar, Horde characters get to go on a daring rescue mission in the Alliance capital of Stormwind. We invaded Stormwind. On eagles. It's outstanding.
We rescue a pair of Zandalari trolls, one of which is a princess with some powerful mojo. On the way to the docks to escape, following a tense stealth sequence, the Horde team is cornered by Jaina Proudmore, the legendary powerful Alliance Mage. Without batting an eye, one of the rescued trolls tells her she can either capture the party or use her Ice Mage powers to put out Stormwind which – by the way – is on fire.
As if that were not bad-ass enough, here's what happens when the Alliance fleet catches up with the Horde ship on route to Zandalar. No, I will not describe it. Watch the video. It's worth it.
Once the smoke clears, Horde characters arrive in Zuldazar, a gorgeous, Aztec-inspired city on the southern tip of Zandalar. It's breathtaking, and a far cry from the dingy port town the Alliance starts off in.
The city, more of a temple really, is bright and colorful and teeming with life. Not just troll life, either. The place is lousy with chromatic dinosaurs. En kan gemakkelijk zien de strategische waarde van het maken van vrienden met deze mensen.
Now all I have to do is convince the king of the country that Salisbury is not just here to steal the Zandalari fleet for the Banshee Queen. We just want to borrow the fleet for the Banshee Queen. There's a difference!
There is not much of a difference to the Horde side questing and leveling structure, however. Hordies still pick from three different areas of their island, following the story and performing side quests to gain experience and level up their artifact armor.
It's just they get to do it in a lush swamp, rather than in the rolling hills and forests of the Alliance's island. It's so lush. I love it.
Now this does not mean I am completely abandoning the Alliance. Det betyder bare at jeg ikke kommer til å spille Alliance siden noe mer, i hvert fall til Salisbury the Paladin hits level 120. Og sikkert ikke efter det, heller. Look, it's not my fault Blizzard likes the Horde better.
For the Horde!