Apple highlights games again in a new commercial called "Unleash." It is aimed at showing that Apple's A11 Bionic chip in iPhone X is ideal for gaming. And it highlighted Super Evil Megacorps Vainglory game to showcase what the platform can do.
The film is aimed at showing non-mobile players and heavy mobile users that iPhone is the right platform for mobile games thanks to the power of the A11.
Unleash Highlights Mobile Multiplayer Online Battle Arena (MOBA) Game Vainglory, which is a nice marketing bout for Super Evil.
As soon as the commercial character dAv11d opens Vainglory on the phone, viewers see a blend of the real world and world of Vainglory as famous figures and images collecting the real buildings and streets around dAv1
The soundtrack is Movement by Oliver Tree, and what davidd moves along the streets of Beijing turns off minions while multitasking real activities like subtitling with friends and chatting with other players on YouTube live.
When iOS players select the Reza character in the game, you have the ability to claim a dAv11d skin. Vainglory players can also watch the movie native to dAv11d's "Watch Spotlight" feature throughout the duration of the campaign.
Apple and Super Evil Megacorp also organizes a store in the store at the Union Square Apple Store in San Francisco in August.
Tommy "TheRealKrul" Krul founder and chief engineer officer at Super Evil Megacorp, said in a blog post that his team is pushing performance because in a fight "every millisecond count."
"To celebrate the release of Apple's game-inspired film, showing Vainglory and the power that iPhone X brings to players, we wanted to give you a little sense of what's going on behind the curtain when our technology team designs, implements and optimizes a New feature as a true line-by-face fog of war for Apple's A11 Bionic chip, says Krul.
Vainglory is the first mobile game to provide a steady, real-time warfare effect on a mobile device. Previous generations of devices were not powerful enough to calculate and display this visual effect.
Super Evil was aware of warfare (where you can see a part of the battlefield) is traditionally designed for a grid, but in games that use this method you often see war crimes appearing blocking.
Instead of using pixels, the evil engine calculates the weapons of war by elp of geometry. Each device that gives vision begins as a perfect circle.
"Then celebrate all objects at the level that block views, such as walls and brushes, and we drag their shape from the line of sight to each device." Krul said. "By expanding its geometry beyond, away from the device as we calculate its fog of war contributions, we are left the exact geometric form of the vision of that device."
If many devices and objects are blocking the character's vision, this means many calculations in each frame. And this is where the power of the A11 Bionic chip really shines, Krul said. A11 is a multi-core chip which means that instead of just being able to figure one thing at a time, with some clever programming, A11 can manage to calculate 6 operations at once.
Vainglory uses the A11 chip to a large extent Speed up fog of warnings on iPhone X. The result is a higher frame rate.