Bungies Destiny 2 launched with a renewed sense of purpose last year for Xbox One, PS4 and PC. Bungie wanted to prove that the vision that the studio originally had for the first game would be fulfilled in Destiny 2 . Despite the promises and pumps that accompanied the game's campaign, Destiny 2 has been a disappointment for Activision.
The news comes with a recent earnings call reflecting the performance of Activision's divisions within the last quarter [via Game Informer] where it was observed that Destiny 2 has been underperforming the market.
Attempts have been made to correct this problem, which was put into place fairly quickly, for example having games given free of charge to PC players, including Destiny 2 in the PlayStation Plus subscription package as a part of the free play for September. But even with these efforts, it seems to Destiny 2 just failed to understand how investors want in terms of market performance and player engagement.
Activision's long-term plan to make the game more successful is to have content made and released at faster intervals, as well as ramp up the revenue generation for the game.
Now there are usually some core gamers who have followed the market in recent years, already see writing on the wall and know exactly what "revenue generation" means in a case like this. Some headlines have already torn from the subtitle and just come out to say that this means more money on store items, possibly lotteries or other aggressive forms of microtransactions.
The only other redemption option would be a subscription fee of $ 60 for the basic game and $ 40 for expansion packages. There have been some new deluxe package packages where you can get the basics and expansion packages that have released up to this point for $ 50, but even if it is suggested that people pay subscription fees on top of the high entry prices, they are likely to turn off even more players than Those who have already left the game at this time.
The main question is that many players have complained that Destiny 2 is just not worth the value of Activision trying to pilfer out of them. This was evident when players rebel when the entire XP scaling problem occurred in an attempt to get players to buy XP pots from the cash store, or the shadow scandal that tried to lure players to pay for premium content.
Many players have compared Destiny 2 to Digital Extremes Warframe and noted that the latter game provides so much more content with fair prices and cash shop content that actually forces players to spend money on the game.
Perhaps A Better Solution To Fix Destiny The problem is not to implement more of the systems deceived by players but instead to work to make the game a game of gambling that forces players to will spend money in cash-shop to support development? Otherwise, it has not been so good to rely on scandalous monetary tactics, and it has only continued to push players away, which in turn has cost Activision money.