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Among us, devs explain why things “take so long”



Among Us was a surprising smash hit in 2020. The covert role-killing ’em up was originally released in 2018, and managed to burst into fame late last year thanks in large part to many Twitch streamers. Alas, this success led to quite a few challenges for the developers at Innersloth. Yesterday they released a dev blog that explained why development and updates have taken so long, and told fans a bit about what has happened behind the scenes.

“Among us, we got an incredible grip quite late into 2020 that we did not expect, and that meant a LOT of change for us,”

; says devs. Not only did we need to switch back to working with Among Us after we thought it was done, but we also needed to set ourselves up more sustainably to work with the game. We had to spend two months just restructuring, figuring out new processes and getting external partners to help us manage on board. ”

The dev team was originally only three people, although they have added a fourth this year. They add that they have heard proposals to hire more people to help, but hurrying to bring in new people can often be more harmful than helpful.

All this organizational has meant that they have had to spend time away from the game, but in the end it all means that the development will be a little easier in the future.

“Thank you so much for your patience while you wait for the next big update!” Innersloth add. “We want to do more for you to show how grateful we are, but without sacrificing the quality and values ​​we had before this exploded.”

To that end, they will soon unveil a 2021 roadmap for Among Us, so people can get a better idea of ​​what’s to come. They also give a little reminder that the game’s new airship map will come early this year. An account system is also underway, and the first update will be focused on moderation, so you can report people in the game should the need arise.

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