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Home / Technology / Amnesia: Rebirth has a new ‘Adventure Mode’ without monsters, new puzzles and more lights

Amnesia: Rebirth has a new ‘Adventure Mode’ without monsters, new puzzles and more lights



If you like puzzles and spooky deserts, but not dark and terrible disadvantages, the Swedish studio Frictional has a new version of its game. Amnesia: rebirth for you. A less stressful “Adventure Mode” is added Rebirth today via GOG, Steam and Epic Store. The PlayStation version of the game will have Adventure Mode in the coming weeks.

Amnesia: rebirth, released last year, is a strong sequel to the notoriously scary Amnesia: The Dark Descent. Adventure Mode removes encounters with Rebirths many monsters, as well as special effects that damaged the protagonist Tasi̵

7;s mental state. It also gives light to the game’s spookier levels, so players do not have to ration matches or face the darkness. And Frictional says bonus mode is added to Adventure Mode, so while you may spend less time sneaking and hiding, you will theoretically have more classic adventure game mechanics to make up for it.

Amnesia: Rebirth Adventure mode comparison shot, shows extra light to a dark level

Friction games

As Amnesia: rebirth creative director Fredrik Olsson describes it, “the game still has its very serious theme and sometimes nervous atmosphere, but the new mode feels much more like a Indiana Jones type of adventure in places where it would otherwise be more of a horror experience. ”

Adventure mode can be compared to Safe Mode which Frictional added in the 2015 horror game Soma. But Safe Mode was a relatively simple mod that stopped monsters from attacking players, and extended the appeal to a world where failure could be seriously frustrating. Play as Hades and Celeste has used similar systems, which gives a boost to players who want to enjoy the standard game at a lower difficulty level.

Adventure mode sounds like a broader aesthetic change in a game that already helped players evolve if they “died”, albeit at a subtle narrative cost. It is aimed at making the general atmosphere more accessible, or as Frictional puts it, removing “anxious and very worrying elements that are present in the original game.” It sounds a little more like Assassin’s Creed Origins pedagogical mode, which changed the battle for a museum tour – although Frictional still keeps the players focused Rebirth original story.

Friction expressed ambivalence about giving Rebirth a “safe mode” before launch, says Vice that removing monsters “would not make historical sense.” Adventure mode can get around that problem by customizing the whole world of the game – not just the parts that can kill you.


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