Call of Duty is the first major shooter franchise to be waved into the thickening fragment that is the royal genre in an attempt to destroy the existing favorites: PlayerUnknown's Battlefields and Fortnite. The new Blackout game Royal Mode in Call of Duty: Black Ops 4 is a strong case for the franchise ascension in this genre as well. Blackout takes many things that have become signature elements in Battle Royale, like previous player-standing games, big maps, randomized weapons and careful gameplay, and tighten up the formula with the fixed mechanics and polish that the franchise has become famous.
That does not mean that Blackout has won the fight royale melee just to appear. Yes, the developer Treyarch has made many great improvements to what the players are used to seeing in PUBG, Fortnite, H1
Blackout is a fun mode with lots to love. The question is, could it be, especially as more and more developers are chasing the game's big trend? Here are five ways that Treyarch could improve Blackout to help it be the last game of royal game standing.
Makes It Easier for New Players to Learn the Game
The good thing about Call of Duty games and one of the things that have helped make the franchise so lasting and popular is that they In general, it is very easy to pick up and play. Hopping in a standard Deathmatch game in any Call of Duty does not require too much background knowledge for reasonably experienced players. You do not need to know the advantages and disadvantages of each gun, for example being a solid fighter because the game gives you loads that make it easy to get a feel of what works for you and what does not.
By nature, the game gives the royal genres this mindset. It is inherently a more complex concept. Spending time trying new equipment comes at a high price, since the struggles are longer and more involved. In a given game you must know where to distribute or try to distribute; What equipment do you actually need to survive and fight? what "circle collapses" is and how they work; and how to actually engage enemies. Nevertheless, Blackout gives very little information or explanation to new players about the mode and how it works. Call of Duty has the opportunity to bring a large number of people to battle the royal genre, but destroys it by chasing the audience of players who already play such games. There is a great missed opportunity.
Makes Blackout More Accessible to the Less Hardcore
Still the last point, the people at Treyarch could stand trying to make Blackout clearer and more accessible beyond the first pair of games. Most games in the Battle Royal genre can already be tough to break in and understand. Not only are things new players need to learn basically without help when they start these games but these games are full of intricate systems and mechanics whose use and benefits are not very clear even after you have built up some experience in the game.
Blackout is already a bit better than most games to make you acclimatized. Hovering the cursor over weapons and equipment on the storage screen gives players a little (very short) insight into their types, uses, strengths and weaknesses. But you will learn little or nothing about things like how useful to grab your gun may be or what differences you can expect between 5.56 and .45 ammunition. Some players and streamers even take Reddit and YouTube to find out all the little details about how weapons, armor and equipment in these games work – and that dedication basically involves more casual players who do not have time to collapse or recall, on outs. Blackout has the opportunity to make a more inviting royal game that's easier to understand, whether you play a match in the week or 50 years.
The sound needs a review
] An important part of the game royale is sound, especially when playing solo. The players are alone on the big island of Blackout, with only their wits and what they can scavanage, and often they can only rely on their senses to find other players and protect themselves. In most combat royal games, sound is more important than just about anything else, because it is often the only information you can get about where they are and if you are in danger of hearing other players walking, driving cars or fighting each other. 19659002] Blackout now seems to have two problems with sound. First, the sound in Blackout can be frustrating when you trust it. Your own footsteps and actions are very high, while audio from other players may be scary to hear and down. This makes Awareness Perk, which increases your ability to hear sounds from other players, much more valuable, but it should not be quite difficult to hear who's basically on you.
On top of other players having complained about issues where the sound does not always work properly in Blackout, or comes out of the wrong speaker or headphone channel; A player may be approaching from the left, but you hear it from the right, for example. It's an item that must be solved in Blackout if it's going to have a long life. Even without focusing on a big problem like that, however, sound may use some work in the future to make it more viable for players to use their senses to survive.
Blackout sets apart from the rest of the game's royal genres with many small Call of Duty-type elements – as the addition of undead enemies transferred from the Zombies mode. In some areas you can sneak and plague of zombies pop up and try to kill you. Right now you can play more games of Blackout and never come across a zombie. Even if you did, you probably would never have to worry about them, since they are easily avoided and not particularly dangerous. Zombies in Blackout are little more than a news, but they can be much more.
Just putting zombies in several places would immediately create a completely different battle of royal dynamics, creating an intermediate space between existing combat royale and Call of Duty's Zombies mode. We saw something in this vein with Blackout beta, where Treyarch included a zombie boss character players could meet and take down, during matches. Treyarch could become even more creative with zombies; The developer can add them to popular places that see most players at the start of each match, while smaller, more hidden places can be safer, change players' incentives when they first start a match. Or how many zombies that fill the map can be more reactive to where the players die. Zombie populations can climb as the circle closes or they can gain momentum and strength as it tightens, making them caught outside the circle even more harrowing than it already is.
There are many opportunities to make zombies bigger of the Blackout experience, although these possibilities are referred to more game types distinct from the standard Blackout competition.
Lead, do not follow
Blackout does a great job of taking the existing match royal formula and improving it. Perks, weapon choices, improved mechanics, zombies and streamlined games are all good additions that make Blackout known, yet different. But everyone also feels like some redundant renovation for someone else's building. Blackout is very similar to the current top match of royal titles, and because of it it feels like it chases the current leaders, rather than searching for their own way.
Blackout has identified some of the problems of other combat royal titles and fixes them, while putting some of a Call of Duty spin on the whole idea. But in future, Call of Duty must do more than just show a Call of Duty version of PUBG. What exact shape can take is hard to guess, but in a field that quickly fills up with royal alternatives, as well as copycats and knockoffs, it will take more than polish and improvements for Blackout to keep players invested on long term.