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& # 39; Tomb Raider & # 39; Devs responds to performance problems on the RTX 2080 Ti



  Tomb Raider dev responds to rtx 2080 ten performance issues with geforce 1080

The developers behind The Shadow of the Tomb Raider responded to concerns about the game that run badly on Nvidia's only revealed GeForce RTX 2080 Ti graphics card with ray tracing enabled. While we were dazzled by the Ray Tracing support in the upcoming game during a demonstration on Monday, August 20, developers say there is still ongoing work, and the feature will be available in a boot update .

"The Nvidia Ray Tracing technology currently featured in The Shadow of Tomb Raider is an early version of the version," The Developers Enter via Twitter . "As a result, different areas of the game have been given different levels of Polish while we work for the full implementation of this new technology."

Under Nvidia's great GeForce RTX 20 Series, we reveal a certain, crowded environment drawn from the game to show how ray tracing affects the way Nvidia's hardware handles the area. Developers just switched the feature on and off to illustrate how beam tracking makes shadows, reflections and real-time area lighting different from current-rendered techniques.

Of course, Nvidia and Eido's demos gave the press a look at the presentation. The machine that runs the Tomb Raider demo, included the only revealed RTX 2080 TI while the game itself was set to a 1,920 x 1,080 resolution. With FRAPS running in the background, turned on racing and the game set to its highest detail settings, the frame rate will fluctuate between 30 and 70 frames per second. You can watch a video video of the game here.

The swinging frame rate for a game running in Full HD has apparently generated concern. After all, the RTX 2080 Ti will have a starting price of $ 1000 when it comes later this month. It packs 4,352 CUDA kernels with a maximum speed of 1,545MHz and 11GB of built-in GDDR6 memory clocked to 14Gbps. The fraud should be far higher than that, right?

In this case, no. As the developer points out, there is still work to be done to get the X-ray trace part of all cylinders. Despite the underlying hardware support from the card's dedicated RT Cores and AI-focused Tensor cores, optimizations must be made on the software page, hence the demo's current framerate.

The great selling point with Nvidia's new RTX 20 Series card is the real-time ray tracing aspect. Generally, this reproduction process takes high data rates and long wait times to reproduce each frame, but the resulting scene can be photorealistic. While a single graphics card still can not produce the level of real-time production, Nvidia provides a "cheating" that involves artificial intelligence so we do not expect another 10 years.

Given real-time radiation is new to PC games, it's an ongoing work. The maps are not available, nor the content that supports their ray tracing aspect. The best way to measure performance is to wait and see both actions when they are actually available, instead of jumping to conclusions based on pre-release demos.






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