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& # 39; No Man's Sky Next & # 39; Pits graphics against performance on Xbox One X




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" No Man's Sky Next " Credit: Hi Games

No Man's Sky has finally joined the Xbox One consoles with the developer Hello Games learned a difficult lesson about pre-release hype after the game's disastrous 201

6 launch on PS4, and it has had little to say about how No Man & # 39; s Sky Next would go on Microsoft's powerful Xbox One X. Now that the game is out, Digital Foundry took a look. The results are mixed. No Man's Sky Next ] Looks Very Good On One

"No Man's Sky Next" Credit: Digital Foundry

Quality and Performance

Players can choose between quality and performance mode at One X. Quality mode sport full 4K resolution (3840 x 2160) with HDR. The drawing distance extends deep into the frame that works brilliantly with No Man's Sky Next kspansive planetary perspective. Pop in is minimal, even when you slope across the landscape at high speed in your ship. In addition to increased drawing distance, One X has improved texture filtration and slightly better surrounding occlusion than the one S. (If any technical terms are not known, see & nbsp; this guide .)

The great photos seen in quality mode on One X are at the expense of performance. The frame rate can be shortened by 30 fps or left independent. Uncapped is so variable that Digital Foundry recommends playing with 30 FPS cap in place. Even with the hood, One X can not maintain 30 fps in quality mode. The bullet drops and tears at the top of the screen, appears under high voltage scenes like landing on a planet or shooting a laser in an area rich in foliage.

Performance Mode is the solution for those who prefer higher frames to higher quality graphics. One X may occasionally turn 60fps with frame rate unknown, but even in performance mode, frame time is so variable that Digital Foundry continues to recommend 30fps cap.

Graphical Comparison. Credit: Digital Foundry

] The performance mode's loss in visual quality is largely in the form of downgrade to resolution. Performance mode is played at 2560 x 1440. It's better than the original 1080p (1920 x 1080) PS4 version, but it's a significant decline from the full 4K quality mode. You can get a rough idea of ​​the visual differences between the different versions of No Man's Sky Next in the image above. Digital Foundry has an Interactive Comparison Graphics that provides a much better image as you move around extended views of different scenes.

If One X fights to combine quality graphics with a steady frame rate, you can probably predict how No Man's Sky Next will go to One S. One S has only one mode and resolution is limited to native 900p (1600 x 900). The game looks better than you might expect because Hello Games used a good temporal anti-aliasing solution for smooth edges. The picture is soft, but it's not rough. Frame frequency is less stable on One S than one X with drops below 20 fps during high voltage scenes.

Summary of Comparisons on a Space Station. Credit: Digital Foundry

Two Strange Anomalies

There is something very strange that happens with the frame rates in the space stations of No Man's Sky Next . Take a look at the image above. It's not a mistake. Frame speed of One X is lower than One S in space stations. As you expect, the situation is reversed on planets of One S that lie behind One X. Your guess is as good as mine for what can happen here.

No Man's Sky Next has another strange feature. There has been a cloud hanging over No Man's Sky and Hello Games since the game world discovered the original game, far from Sean Murray's extravagant statements about what the game would be. Many of Murray's original promises are finally fulfilled, but the sky is still there. Only this time it's not figurative, it's literal.

No Man's Sky Next looks great in quality mode on a large 4K HDR compatible display. Planetary views are deeply drawn and richly detailed. The lighting is often beautiful, and on the right planet at the right time of day, the pictures are amazing. Until you look up.

There is a sliding motion system in place that interacts very well with extraterrestrial light. The problem is that the clouds look like they ran into a game made 20 years ago. The solution is so low that the clouds are like dune blocks of cotton fabric, through a pair of glasses that have not been cleaned for months. They are so bad that you have to wonder why. Maybe Hello Games makes a blurred comment about the clouds they've been working for for two years.

& # 39; No Man's Sky Next & # 39; Credit: Hi Games

Conclusion

No Man's Sky Next is much better than the original game in many ways and the long-delayed release on Xbox One is most welcome . That said, Hello Games still has a job to do to optimize its game for Microsoft consoles.

One X version is definitely superior to One S and is clearly the way to play on an Xbox One. The game looks very good in Quality Mode and plays smoothly but not consistently with a 30 fps cap in performance mode on One X. & nbsp; But performance takes too much of a hit if you play in quality mode and vice versa is true in performance mode.

Hello Games has shown a profound commitment to improving their game and there is no reason to believe that they will stop with this version of No Man's Sky Next . I expect the weaknesses of the current version to be addressed in future updates. And I hope they do something about these clouds.

If you are interested in video games, there are some articles you might like.

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] No Man's Sky Next Credit: Hi Games

No Man's Sky ] has finally joined the Xbox One consoles with the recently released Next update. Developer Hello Games learned a hard lesson about pre-release hype after the game's disastrous 2016 launch on PS4 and it has had little to say about how No Man's Sky Next would go on Microsoft's powerful Xbox One X. Now that the game is No Man's Sky Next looks great at One X, but performance is uneven.

No Man's Sky Next Credit: Digital Foundry

Quality and Performance

Players can choose from Quality and Performance Mode at One X. Quality mode sport full 4K resolution (3840 x 2160) with HDR. Draw distance extends deep into the frame that works brilliantly with No Man's Sky Next & # 39; s expansive planetary perspective. Pop in is minimal, even when you slope across the landscape at high speed in your ship. In addition to increased drag distance, One X has improved texture filtration and slightly better surrounding occlusion than One S. (If any technical terms are unknown, see this guide.

The great pictures seen in Quality Mode on One X, at the expense of performance. The frame rate can be shortened by 30 fps or left independent. Uncapped is so variable that Digital Foundry recommends playing with 30 FPS cap in place. Even with the hood, One X can not maintain 30 fps in quality mode. The frame drops and tears at the top of the screen, appears under high-voltage scenes like landing on a planet or shooting a laser in an area rich in foliage.

Performance Mode is the solution for those who prefer higher frames to higher quality graphics. occasionally turn 60 fps with frame rate unknown, but even in performance mode, frame price is so variable that Digital Foundry continues to recommend 30 fps cap.

Graphics merge Credit: Digital Foundry

] The performance mode's loss in visual quality is largely in the form of downgrade to resolution. Performance mode is played at 2560 x 1440. It's better than the original 1080p (1920 x 1080) PS4 version, but it's a significant decline from the full 4K quality mode. You can get a rough idea of ​​the visual differences between the different versions of No Man's Sky Next in the image above. Digital Foundry has an interactive comparing graphics that gives a much better picture as you move around extended views of different scenes.

If One X fights to combine quality graphics with a steady frame rate, you probably predict how No Man's Sky Next will go to One S. One S has only one mode and resolution is limited to native 900p (1600 x 900). The game looks better than you might expect because Hello Games used a good temporal anti-aliasing solution for smooth edges. The picture is soft, but it's not rough. Frame frequency is less stable on One S than one X with drops below 20 fps during high voltage scenes.

Frame Rate Comparison on a Space Station. Credit: Digital Foundry

Two Strange Anomalies

There is something very strange that happens with the frame rates in the space stations of No Man's Sky Next . Take a look at the image above. It's not a mistake. Frame speed of One X is lower than One S in space stations. As you expect, the situation is reversed on planets of One S that lie behind One X. Your guess is as good as mine for what can happen here.

No Man's Sky Next has another strange feature. There has been a cloud hanging over No Man's Sky and Hello Games since the game world discovered the original game, far from Sean Murray's extravagant statements about what the game would be. Many of Murray's original promises are finally fulfilled, but the sky is still there. Only this time it's not figurative, it's literal.

No Man's Sky Next looks great in quality mode on a large 4K HDR compatible display. Planetary views are deeply drawn and richly detailed. The lighting is often beautiful, and on the right planet at the right time of day, the pictures are amazing. Until you look up.

There is a sliding motion system in place that interacts very well with extraterrestrial light. The problem is that the clouds look like they ran into a game made 20 years ago. The solution is so low that the clouds are like dune blocks of cotton fabric, through a pair of glasses that have not been cleaned for months. They are so bad that you have to wonder why. Maybe Hello Games makes a blurred comment about the clouds they've been working for for two years.

& # 39; No Man's Sky Next & # 39; Credit: Hi Games

Conclusion

No Man's Sky Next is much better than the original game in many ways and the long-delayed release on Xbox One is most welcome . That said, Hello Games still has a job to do to optimize its game for Microsoft consoles.

One X version is definitely superior to One S and is clearly the way to play on an Xbox One. The game looks very good in quality mode and plays steadily but not consistent with a 30 fps cap in performance mode on One X. However, performance takes too much of a match if you play in quality mode and vice versa is true in performance mode

Hello Games has shown a deep commitment to improving their game and there is no reason to believe that they will stop with this version of No Man's Sky Next . I expect the weaknesses of the current version to be addressed in future updates. And I hope they do something about these clouds.

If you are interested in video games, there are some articles you might like.


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