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& # 39; Fallout 76 & # 39; is a purchase mistake we could have avoided

Fallout 76 is not good too much, but it gives players a chance to learn a valuable lesson. Do not pay for a product you do not want – especially when you know you pay for a product you do not want.

Let me be in front: I think this game is bad. The critical consensus that 76 is a wrong experiment with a mountain of unknown problems, I agree with in broad terms.

But for productive discussion, I'm not about to poke criticism of criticism already out there. (If that's what you're looking for, I suggest the keywords "Fallout 76" and "sucks" and possibly "ass.")

Alternatively, if you liked the game, mazel rope! Enjoy deathclawin 'up it. This article is not for you.

But for those of us who feel we got, I'll reflect on one question we should ask ourselves as reports of unstable performance and other different game issues.

Why did we invest in this game in the name Nuka-Cola?

For many years, the gaming industry has presented its customers with broken, incomplete and frustrating products, which we have purchased in any case.

In some cases, like the early access releases of Subnautica and Minecraft, both games that grew in functionality over time were expected. In other cases, games were apparently missed as complete and met by players with obvious disappointment (as was the situation with No Man's Sky ), not so much.

Therein lies the origin of 76 failure. Now I do not say this game is terrible is our fault in itself. Of course we did not do that; we just bought it. But I would argue that we know the bad behavior of strongly reinforcing studios in the past, inviting our own revolt in the present.

Here's an overview of how some of 76 s most incredible lows

So, you're surprised Fallout 76 is virtually empty.

As described in this player review, many 76 ̵

1; otherwise eagerly hunted challenges and stories in the massive multiplayer setting only to find themselves on lonely, aimless missions without playoffs. Of course, they have my sympathy.

As said, major disappointments are not a new industrial problem. As I mentioned before, a good example is 2016s No Man's Sky .

If you are not familiar with the Hello Games controversy, it is TL; DR.

The creator Sean Murray, speaking as an agent for Sony under preview, did a lot of syringe insurance the year before No Man's Sky his big debut. So when it was time to deliver, players were greeted with a glorified, intergalactic rock mining adventure that is lacking in some of the game's most anticipated features, especially with online games.

Thanks to the sprayer (and later some crucial content updates), No Man's Sky still made a boatload of money and moved on from its undervalued launch, largely untouched. By many accounts, it is now a decent and ever-growing game that has built up a significant and passionate fan base.

In the case of Fallout 76, customers were not sold non-existent product features; Bethesda threw the game as a Fallout experience you could take online. But the reality of that idea is a historical light Bethesda RPG that replaces all the usual narrative hooks, these games are known for with a directional web community. It's a similar kind of broken promise.

You are angry with all these microtransactions

Like many frustrated players, many 76 are not in the idea of ​​coughing more money to get the full Fallout experience .

Starting in the world of mobile games and slow sevens in full console releases, paying for more features, cosmetic or functional, is an unwelcome reality of today's market. Not only are these acquisition features a simple source of revenue for developers, they can also provide necessary funding after gaming for gaming support. Simply put, publishers and developers are not terrible to want to earn money; that's just why they exist.

But motivation aside, many players do not look forward to spending more money. But we do not give creators any reason to rethink that strategy.

Case in point: The debacle around microtransactions of Star Wars Battlefront II. The inputs and outputs of this are a little complicated. In short, the teachers learned during public beta testing that this precious $ 60 game was saddled with a powerful and random drop-dependent progression system that allowed players to spend money in exchange for, effectively, extra rolls of progression dice.

Nobody was forced to spend money on the game's random drop-filled ticket boxes, but getting all the cool weapons, abilities and character skins would have taken a lot of time and effort without them. So, of course, people were angry.

Image: Battlefront II / ea Games

And yet, with furious Reddit comments still in the ether, Battlefront II became one of the best-selling games in November 2017, others only to the mammoth Call of Duty franchise. This can be chalked up to the almost guaranteed market success of everything with a Star Wars moniker, or to Battlefront massive reactive changes. Admittedly, Electronic Arts paid big for its mistake as the AAA release failed to produce expected long-term financial returns.

Nevertheless, scenarios reinforce this idea that no amount of fanatic extinctions against buy in the game will stop publishers from trying to implement them, along with other revenue models beyond the original price of a game. It comes back to the basic point that AAA games are more expensive than ever to produce, so business interests paying for them must find ways to both justify their investment risk and continue with future developments.

With that in mind, it should not come as a shock that this bummer of a trend hit the Fallout franchise. At the annual E3 fair in June, Bethesda announced that "Atoms", an in-game currency paid with real money, to the landscape 76 . The currency can be used to buy purely cosmetic items for your grade, which makes the payment appealing, but not necessary.

You just want to play the freaking thing

One of the most objectively negative things about Fallout 76 is that it's just old destroyed. We are talking glitches. We speak server races. We speak violently, rambling infidelity. All of this should have been expected.

If you are a Bethesda loyalist to some degree, you know that many of the publisher's created worlds are often as big and complex as debugging them before release is almost impossible – and it will not change anytime soon. We continue to buy them, they hold the makin them: it's an agreed reality.

But even outside the Bethesda verse, players have a story about buying regular releases that are unstoppable. Most noticeable: PlayerUnknown's Battlefields, abbreviated PUBG .

PUBG is a broken root. Ask about everyone, including PUBG Corp, the company that makes it. But it's also ridiculous – and I mean ridiculous -popular.

PUBG sold 50 million copies on Windows PC and Xbox One from June 2018 to $ 30, and despite its huge flawed infection. PUBG PUBG PUBG PUBG ] The player base is intended to make up only a fraction of the game's total users, as an even greater number of PUBG greetings from the mobile version which can be downloaded.

Both Fallout 76 and PUBG are technical disasters that (as long as revenue estimates for 76 come as expected) players buy despite knowing their disadvantages.

However, there is a critical difference. PUBG was released at a price of $ 30 and marked as early access. Fallout 76 however, began at $ 60 and revelations that were not complete did not come to near launch .

You're Looking For A Way Out

Even though you were not aware of previously bad actions by other franchises or failed to associate the points that did this "Do not write Fallout 76 " warning signal, you had A good shot of knowing 76 would disappoint you anyway.

It was generally known that Fallout 76 would be gross. Bethesda said so much in a press release in advance, just last month, and many players predicted current blowback after the first announcement. Furthermore, public beta testing of the game revealed for free to show many 76 s most brilliant issues in the weeks that led to the release on November 14th.

But I want to bother you. Let's say you did not pick up any of the aforementioned red flags, bought Fallout 76 and have been left behind from after-sales dissatisfaction. It's absolutely cool, no judgment. You're just not allowed to do it again.

No matter how much you scream into social media about a bad purchase, you still make that purchase and have in a way approved the product you now own.

If you are concerned, a game will not have all the features promised, stay away from the pre-order.

If you are against microtransactions, do not consider buying games that have them – and certainly do not make them when presented to you.

And finally, if you think the experience you buy will not be functional, do not put your money in fire and then cry for it later.

No amount of reduced cost weight, FOMO or internet troll fuel is worth sacrificing market demand for quality content. At the end of the day, the studios behind even our most beloved projects are not our friends; they are business people. If we want to communicate effectively with them, we must use the correct language.

Although official revenue numbers will not yet be published and a number of retrieval attempts are still in the balance, Fallout 76 will probably do well for Bethesda. It's fine this time, but you know how the saying goes …

Fool me once, shame on you. Fool me a tenth time, have $ 60. No, really. We insist.

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