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& # 39; Destiny 2 & # 39; Update 1.2.3 (2.0) Adds Forsaken Ammo Changes & More



Destiny 2 Its 2.0 update has officially been released as version 1.2.3 on PS4. While the servers are down for maintenance, here's a look at everything the last content offers for those with, and without, the upcoming Expulsion Expansion. Patchnots arrive with a Bungie newsletter.

  Destiny 2 Forsaken Wool The wool will make your life miserable in Destiny 2's Forsaken expansion. Bungie / Activision

General

Underclass screen updated in preparation for Forsaken

Weapons and armor

Exotic armor

  • Orpheus Rig
    • No longer gives super energy to flower and damage sharing.
    • Raised base Super amount as you receive from tethers to create a more consistent and less exponential experience.
    • Super Energy Given is Scaled Up
    • Celestial Nighthawk
  • Celestial Nighthawk
  • When used with Moebius Quiver, it provides additional tether shots.
    • Does not provide ability to seal targets.
      • Now 33 percent of Superenergy returns if the target is killed by the shot.
    • Wormhusk Crown
      • No longer regenerating health and shield.
      • Instead, adds a greater health and shield in the beginning
    • Knucklehead Radar
      • Improved radar resolution while bending.
    • Lucky Pants
      • Extended duration of illegal modded holster.
    • See all the best photos of the week in these slideshows
    • Shinobu's Vow
      • Jump grenade returns some energy when it destroys an enemy.

    Warlock

    • The Stag
      • The shift fell from death now has standard rift duration.
    • Eye of another world
      • Ability upload bonus increased.
    • Nezarac's Sin
      • Increased duration of Abyssal Extractors.
      • Quick kill prolong the duration up to 20 seconds.
    • Skull of Dire Ahamkara
      • Increased Super Energy Achieved From Nova Bomb Kills. 19659014] Deadly higher ranked enemies now reward more Super energy.
    • Tra nsversive Steps
      • Improved mobility.
      • After sprinting in a short period of time, your current weapon is automatically updated.
    • Winter Gold
      • Tuned damage and duration per stack to be more consistent.

    Titan

    • Mk.
      • Hallowfire Heart
        • Base cooling reduction when Super is not charged in addition to CDR when it is charged.
      • Helm of Saint-14
        • Allies give a shield for a short duration as they pass through the Ward of Dawn.
      • Mask of the Quiet One
        • Increased energy supply from incoming injury.
        • While it is critically wounded, it has been given health from killing.
      • Crest of Alpha Lupi
        • Healing pulse is more effective.
      • Peacekeepers
        • Increased travel speed when using
        • Wormgod's Caress
          • Tuned injury and duration per stack to be more consistent.

        Weapons

        • Primary ammunition weapons and special ammunition weapons can exist in either kinetic or energy slot.
        • Heavy ammo weapons can exist only in Power s much.
        • Ammotype and injury type are now fixed characteristics of a particular weapon.
        • Ammo distribution models are fully updated to support weapon game changes.
        • The energy level pen no longer pays bonus damage to the active enemy Supers.
        • ] Ammo Economy

          • Primary Ammo Weapon
            • Handcannons
            • Scout Rifles
            • Auto Rifles
            • Sidearm
            • Submachine Gun
          • Special Ammo Weapons
            • Fusion Rifles
            • Shotguns, Sniper Rifles
            • Trace Rifles
            • Single Shot Grenade Launchers
          • Tung Ammo Weapons
            • Drumsticked Grenade Launchers
            • Rocket Launchers
            • Rocket Launchers
            • Linear Fusion Rifles
            • Sverd
            • Very
            • The following year 1 weapon has moved to the kinetic track
            • Baligant
            • Shepherd's Watch
            • Hawthorne's Field- Forged Shotgun
            • Alone as a God
            • Perfect Paradox
            • The Frigid Jackal
            • Silicon Neuroma

            He follows year 1 weapons are now locked to sun damage

            • IKELOS_SR_v1 .0.1
            • IKELOS_SG_V1.0.1

            The following exotic v pen did not change track and still uses heavy ammunition

            • Tractor Cannon
            • The Legend of Acrius
            • DARCI
            • Whisper of the Worm

            Primary Ammo Weapon

          • Increased accuracy in the air.
          • Reduced body damage in PvE.
            • Reduced damage to Auto Rifle required to displace enemies to compensate for reduced bodily injury.

          Special Ammunition Weapon

          • Reduced Damage from Special Ammunition.
            • Increased damage to track rifles. 19659014] Spore guns now eradicate defeated enemies.

          Heavy amo weapons

          • Grenade launchers:
            • Increased damage and blast radius.
          • Linear Fusion Rifle
            • Increased damage. ] Reduced time to let
            • Reduced aim assist.
          • Sverd
            • Increased ammunition.
            • Increased injury reduction on duty.

          Exotics

          • Sleeper Simulant
            • Fixed issue where
            • Reduced ground damage.
          • Borealis
            • Bonus damage after breaking a shield increased on precision stroke.
            • Tractor Cannon
              • Repulsor Force is a weakened effect now also.
            • Prometheus Lens
              • No longer saving special ammunition on killing.
            • does not increase idle damage by 33 percent, but no longer stacks with other impaired effects.

          Perks

          • Explosive payload
            • Reduced bonus damage exit.
          • Ambitious Assassin
            • Increased time awarded between kills to earn bonus munitions.
          • Backup Plan
            • Reduced time gun must be stored for additional benefit to be available.
          • Book spirit
            • Reduced time required to activate.
            • Reduced precision bonus.
            • Perk is reset now after firing.
          • High-Impact Reserves
            • Damage bonus given earlier in the magazine.
          • Grave Robber
            • Updates your entire magazine.
            • Primary ammunition is given directly to the magazine.
            • Heavy and special ammunition is transferred from reserves to magazines.
          • Feltprep
            • Increased stock reserves.
            • Increased stow, clear and reload speed when crooked.
            • [1 9459033]

            • Auto-Loading Holster
              • Reduced time required for perk to activate when the weapon has been stowed.
            • Opening Shot
              • Increased falloff area (weapons make more damage to longer areas).
            • Triple Tap
              • Provides ammunition directly to the magazine;

            Mods

            • Starting with 2.0.0.1 (4th of September), year 1 mode can no longer be inserted into equipment or weapons. You will no longer be able to insert any mod in Year 1 provide or change item damage type coming next week.

            Miscellaneous

            • Fixed a problem where Rocket Launcher Stability State did not work as desired.
            • Fixed an edition where Impact Casing Perk on Grenade Launchers did not work.
            • The swords now have the opportunity to accept shaders.

            Abilities

            General

            • Visual design of benefits has changed in subclass paths.
            • Increased base Guardian melee damage.
            • It takes two melee hits to defeat an enemy's Guardian in PvP.
            • Increased the damage caused by Seismic Strike, Hammer Strike and Shield Bash.
            • Adjusted Active Super Bonus Protection Values.
              • Added a statistic effect for Healing Rift, Empowering Rift and Rally Barricade to communicate the time remaining before they expire.

            Grenades

            • Axion Bolt
              • Increased ground damage.
              • Increased t
              • Flashbang
              • Spraying grenade
              • Storm grenade
              • Scatter Grenade
                • Re-tuned range and falloff areas for detonations for more reliable damage.
              • Magnetic, Fusion and Flux Grenade
                • Increased base damage.
                • Damage is now the same if a target has been stuck or just passed over the grenade when detonating.
                • Magnetic grenade now detonates only once it is attached to a target.
                • The second detonation no longer happens on the grenade itself, and will now be used for every single target struck by the first detonation.
                • Skip Grenade
                  • Increased impact on each Jump Drone impact for a higher total potential damage.
                • Voidwall
                  • Increased the damage to the first invalid wallwave.

                ] Hunter

                • General
                  • Marksm A Dodge is now considered a reload; It can interact with Kill Clip, Rat King, etc.
                • Gunslinger
                  • Practice Makes Perfect Perk Now gives you the great energy to throw a knife.
                  • Increased duration of all versions of Golden Gun
                • Nightstalker
                  • When enabled, Shadowshot tether will find the enemy's goal more reliable within the search radius.

                Titan

                • General
                  • Rally Barricade no longer requires players to take Cover to reload – it now adds ammunition to your magazine over time.
                • Striker
                  • With Terminal Velocity activated, the opening of Fists of Havoc sludge no longer opens a lingering damage area.
                  • Lowered the Health Threshold to trigger Knockout, triggering it earlier, to keep up with PvP mortality changes.
                  • Increased Lung Area of ​​Fists of Havoc Melee Attack
                • Sunbreaker
                  • Sol Invictus will now trigger fire burns.
                • Sentinel
                  • Increased health department for health personnel significantly
                  • Increased amount of health provided by Ward of Dawn overshield
                  • Sentinel Shield Super.
                    • Increased shielded projectile speed. 19659014] Shield Throw no longer loses damage after skipping or ricocheted off goals.
                    • Faster attacks animations for grounded melee attacks.
                    • Increased Sentinel Super damage in PvE.

                Warlock

                • General
                  • Increased efficiency for healing.
                  • Empowering Rift now increases precision damage (formerly bonus damage was shortened by weapon precision damage in PvP.)
                • Stormcaller
                  • Increased PvP Damage
                  • Increasing Arc Souls Projectile Speed.
                • Dawnblade
                  • Increased Dawnblade Projectile Speed ​​and Base Tracking Strength.
                • Voidwalker
                  • Significant
                  • Chaos Accelerant no longer costs Super energy to use.
                  • Increased injury bonus given by Chaos Accelerant for each Voidwalker garnet.

                19659101]

                PvE

                Daily Heroic Stories Playlist

                • Year's meditations have been retired and replaced with a Heroic Story playlist.
                • These will share modifiers with heroic adventures and strikes.
                • Forward campaign issues will be presented on 500 Power, while campaign issues in year 1 will be featured on 200 Power.
                  • Destinations

                    • Desired escapees from Elders prison are moving now over the open world
                      • They will not release rewards until 4th of September
                    • Increased the difficulty with lost sectors.
                      • Example: EDZ Lost Sectors is now 240 Power.

                    Adventures

                    • Replayable experiences have been removed from destination providers.
                    • ] Heroic Adventures have been added to all destinations
                    • Destinations without heroic adventures before the Cause will have them available in their Flashpoint weeks.
                    • A random heroic adventure will be available every day.
                    • Mercury and Mars Heroic experiences are unchanged.
                    • Heroic experiences will share similar modifiers with the daily heroics and strikes.
                      • Strikes

                        • Vanguard Strikes
                          • Heroic Strike playlists have been retired for all players and replaced with a single content-appropriate playlist:
                            • Legacy
                              • Turns playlist that matches legacy playlist currently available in year 1.
                              • Recommended Power 200
                              • Want modifiers.
                        • Forsaken
                          • Strike playlist has three difficulties to choose from:
                      • Recommended Power 300 (not available when your level is 40 Power higher)
                      • ]

                      • Recommended Power 400 (not available when your level is 40 Current higher)
                    • 19659010] Recommended Power 500 (always available)
                    • Nightfall
                      • Retired Prestige difficulty.
                      • Increased base dif
                      • Players can choose one of three Nightfall strikes each week.
                      • Players can only select the strikes as they own the correct extensions.
                      • Older players will still be able to enable modifiers via Challenge Cards, but scoring will be disabled in 270 Power Nightfall.

                    General

                    • Escape from Elders prison is now displayed in strike, lost sectors and public areas.

                    Crucible

                    General

                    • New ammunition model for maps to accommodate weapon tracks.

                    Elements and economics

                    General

                    • Collections (emblems and exotic) found in the vault will not be available during the August 28-September. 4, but they return with 2.0.0.1 in the upcoming collection category.
                    • Exotics will now always fall on or above Guardian's power level.
                    • Year 1 challenges no longer provide destination materials or tokens.
                    • Destination materials can earn bounties, available from their respective destination providers.
                    • Everything that has previously provided destination bars or rare materials will provide common destination materials in the future.
                    • Destiny clubs and rare destination materials are no longer assigned, but

                      • Xûr

                        • His will is not his own.
                          • A supplier vendor is no longer displayed on the destination map.
                          • No longer linked to Flashpoints
                          • He has a clear purpose but can not explain it-forgive him.
                            • Fated Engrams only provides preconceived exotic.

                          Tower

                          • Increased pick size to 500 tracks.
                          • Players can now dismantle shaders in stacks of five in Master Rahool's supplier screen.

                          Cayde-6

                          • Cayde-6 has left the tower to investigate disturbances in the Reef.
                          • Removed Treasure Maps and Scout Reports.

                          • Technical

                            Location

                            • Added Korean Language Support for Consoles.

                            User Interface

                            • Updated Title Screen to Reflect Cause Launch.

                            Director

                            Director Screen Challenges

                            • Challenges
                              • Challenge system Year 1 has been removed and converted to bounties, which will be available through their respective destination and activity. Challenges, milestones, Flashpoints and assignments are presented:

                                • Challenges
                                  • Suppliers on 4 September.
                                  • Bounties appear in the purses bucket on the storage screen
                                  • In year 2 (Forsaken), "Challenges" now refer to the bonuses that give rewards on a daily or weekly basis. [19659014] These can be seen in the director via new indicators on a playlist or destination when available.
                                • Milestones
                                  • The milestone board will now be limited to displaying specific assignments and assignment steps. [19659013] One-off goals, such as campaign issues, subclass assignments, and strike entries, remain as milestones.
                                  • Players who do not have active milestones will not see a milestone sheet that appears.
                              • Many years 1 milestones have been transformed into challenges.
                                • These challenges will continue to yield powerful rewards.
                              • Weekly and Daily Milestone
                                • Previous weekly and daily milestones, such as strike-through and Crucible, will now appear as weekly or daily challenges on their associated playlists.
                              • Flashpoints
                                • The Flash Point milestone will now appear as a challenge that is visible to its respective destination provider.
                                  • Expansion Assignments are expanded to include Lost Sectors and Heroic Adventures.
                              • Exotic Missions
                                • Exotic Missions are now displayed in Discovering
                                • They can be restored at the principal's affiliated supplier if they are abandoned.
                                • Exotic assignments now use the right exotic coloring in the user interface.
                                • Icons for exotic missions are now properly represented with exotic rarity.
                              • World Mission
                                • World assignments are now displayed on the Inventory tab under the purses bucket.
                              • Updated the director with a new theme and layout to better represent destinations for year 2.
                                • Presell is located in the Reef location.
                                • The "Leviathan" stairs and raid camps have been moved to Nessus.
                              • Character Shield

                                • Weapon Tools
                                  • Weapon Tools Tips Now Show Ammounitype:
                                    • White ammunition sign – "Primary"
                                    • Green ammunition sign – "Special"
                                    • Small ammunition icon – "Heavy"
                                • HUD will display a color based on the associated ammunition type next to it of every weapon on the weapon board.
                                • Underclass Screen
                                  • Course Name
                                      • Triumphs are not available until September 4th.
                                    • Triumphs
                                      • Available until September 4th.
                                    • Gear tooltips
                                      • Perks appear only by name of tool tips for Ghost Shells, weapons and armor.
                                      • Exotic benefits will show a brief description.

                                    There is obviously tons to cover when it comes to such a great update, but the easiest way to explain it is to discuss the wide-ranging changes. The weapons above mentioned above are largely intended to offer players more freedom as to how they play Destiny 2 their PvE and PvP experiences. The traditional three-slot system still exists, but it is more customizable now. The first two tracks can use Special or Kinetic ammo, while the third is completely reserved for Heavy. This means that it is possible to run three shotguns if you want to do that. Also, now that Special ammo has become more common, Snipers expects to play a much greater role in the meta.

                                    In addition to changing how the Destiny 2 ammunition system works, update 2.0 also works as the introduction to the game's new randomized weapons, anti-armor and armor systems. With a lot of 500 Vault Slots to save duplicates, Guardians can spend time slimming for the very best variations of their favorite gear. If you come across a weapon with a particularly valuable courage, it can be broken down and fastened to a more powerful weapon. In short, the possibilities of repeated engagement with Destiny 2 just skyrocket.

                                    Many of these features may feel a bit broken when you get back to the tower today, but the first few days of this update are mainly intended as an introduction to the new concepts in front of Forsak full launch on September 4. When all the new weapons is officially live, players can get a better understanding of how these tweaks contribute to the larger framework.

                                    Destiny 2 is available now on PS4, Xbox One and PC. Update 2.0 is listed as version 1.2.3 on PS4. The patch is now distributed on all platforms.

                                    What are your thoughts about Destiny 2 0 after reading these update notes? Tell us in the comments!


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