343 has announced Halo Infinite’s first bot-focused technical preview.
This first “technical preview”, hosted by hundreds of thousands of Halo Insiders, focuses on arena games against bots, as well as the academy’s weapons drills.
As already announced, the Halo Infinite franchise is the first attack in the multiplayer bot world. 343 will use the technical previews to gather feedback on bot behavior and online performance, and will debut the Bot Arena playlist, which puts four players against four bots on arena maps. For technical preview, the Botarena experience has Slayer on three maps: Bazaar, Recharge and Live Fire.
Expect the experience to start slowly, said 343, to help players get used to what is happening. But the developer wants to “screw things up”
“Bot Arena is a great place to get to know Halo Infinite’s games and maps in a stress-free environment,” said 343 in a post on Halo Waypoint. “The bots still have their peculiarities, and that’s why we fly with them, but they are certainly not pushovers. Be prepared.”
Joseph Staten, head of Creative for Halo Infinite, said that bots come in four flavors: Recruit, Marine, ODST and Spartan, with each level representing an increase in bot skill. ODST and Spartan robots will effectively avoid grenades and rockets, while recruits and marines will not, the State added. All bots use equipment, and higher level bots will shoot at you to finish you off with a melee kill. Bots keep track of powerlifters and sprinters to claim them as well.
“But most importantly: robots are fair; we do not change the health and harm values per difficulty level; they only get smarter and more resourceful the higher you go,” the state said.
“And that’s exactly what we’re going to do in our technical preview: start bots on Marine difficulty and then let yourself work your way up to spartan. Good luck! We hope you have an explosion, and as always, we sincerely appreciate your support.”
The academy, which is also new to Halo, includes weapons exercises that allow players to learn how each weapon works before playing a match. This has a shooting range that includes moving and protective bots for target practice, with varying degrees of difficulty and a star rating system (the more damage you inflict on bots, the higher you will score).
The technical preview includes the following subset of weapon exercises:
- MA40 AR
- MK50 Sidekick
- CQS48 Bulldog
- VK78 command
- S7 Sniper
- Plasma gun
- Pulse carbine
- Heat wave
“There have been times in the studio when people wanted to compare their best scores in these gun drills,” said 343. “It always leads to a fun and healthy competition – especially when it comes to BR and Sniper.”
Meanwhile, the technical preview gives invited accounts a certain amount of credit (game credits), which players can use as they wish. However, custom elements that are unlocked during technical previews will not be transferred when Halo Infinite launches later this year.
The technical preview also has a shortened match fit and a “small fraction” of the customization options planned for launch.
“The main focus is to ensure combat fit and challenge unlocking systems and fitting equipment systems both work properly and keep goals on a scale,” said 343.
“The rationale for having these fights, challenges and customization systems during the trip is purely technical, and is not meant to be a showcase for our launch content – so please don’t read into it that much.”
To enter the technical preview, you must be a verified Halo Insider. But it does not guarantee access. 343 said they plan to invite even more Halo Insiders to the next “flight”, with the goal of eventually giving all qualified Halo Insiders a chance to become practical.
“Remember that if you do not come in this time, do not despair – more opportunities will come,” said 343.